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Hash, Inc. - Animation:Master

"Battle of Tripoli" Samples


AProd

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Here are a couple of screenshots of a sampling of the graphics I did for "The Battle of Tripoli" which aired last Sunday the 19th of September on The History Channel.

 

We just heard from A&E Network that the Nielsons were very high for the show (1.3, as opposed to their usual 0.8 for most of their other programming), so chances are good they will re-broadcast it soon. I'll post the info on my web site (www.atkinsonproductions.com), so check there in case you missed it last Sunday.

 

[i have more sample images, but it looks like I can only post one at a time here, so I will try to create a web page on my site this weekend.]

Okay--just added, here's the web page with samples:

http://66.70.254.100/work/samples/sampTripoli.html

 

See below for more links to other sample pages of A:M animations I've done for shows that have aired.

post-8-1096067350.jpg

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AProd - awsome work sir.... this reminds me of some work I also did for a documentry called "Timeless Places" I belive it's only aired in Canada... I did the same type of 3D relief maps, logo animations and also did all the graphics....

 

very inspiring thanks for sharing....

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Here is a web page with more thumbnail/image samples from the Tripoli show, along with one Sorenson 3 Quicktime file:

 

http://66.70.254.100/work/samples/sampTripoli.html

 

I also put some pages together with samples from other shows I've done work on for The Travel Channel and The History Channel:

 

http://66.70.254.100/work/samples/sampChamp.html

http://66.70.254.100/work/samples/sampTopSecret.html

http://66.70.254.100/work/samples/sampFortKnox.html

http://66.70.254.100/work/samples/sampOpReu.html

 

::whew!::

 

Thanks for the comments, y'all.

 

Nice work! Did they give you the reference material?

 

What kind of layout are these maps...somethings look like you've used bump maps and some appear to be separate models?

 

The networks usually give us no reference material. We do have segment producers here who dig up some stuff, but for a lot of it I do my own research, since I know exactly what and how much I need in visual terms.

The layout for the maps is indeed a combination of models on top of flat maps with bumps and displacement maps.

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