noah brewer Posted September 14, 2004 Posted September 14, 2004 Hi, everyone. I've been out of touch for the past few months, but I thought that I'd share some stills that are in-progess. You can email me at noah.brewer@amgreetings.com if you would like to. Keep up the good work, everyone! http://www.angelfire.com/film/noanoa/index.html Thanks, Noah Quote
Flog Posted September 14, 2004 Posted September 14, 2004 Wow!!! I sure hope you are getting paid to do this. This work is excellent. I love the whole Bubblegum crisis and all, but if your not getting paid to do this, I don't know, to much time on someone elses commercial story and not enough on your own original work!!! I love your work and would love to see what you came up with in personal projects. Someone has already done Bubblegum crisis and made a living doing it. I think your talent would be better used in other endeavors cause you are awesome!!! I will give you Kudos on the great job!!! Quote
noah brewer Posted September 14, 2004 Author Posted September 14, 2004 Thanks a lot! My actual goal is to become an animation director, so I think adapting an existing animation through my vision is good experience. As a director someday, I would love to work with talented writers, character designers, and animators to make original movies. For right now, though, I'm enjoying working on this project. -Noah Quote
Flog Posted September 14, 2004 Posted September 14, 2004 www.studioartfx.com www.d7peacemaker.com www.animagine.co.uk www.oniriapictures.com/renardweb.html This is what you can accomplish!!! One man show or part of a team!! Your work is just to good to put into something that has been done and no commercial value. I mean I could really see you as a director. There is something about your work and something behind I just see. I would buy a dvd you made, hehehe!!! I mean I'm not saying don't enjoy your project, but wow your work is good to go solo into an idea of your own!!!! Just a thought for the day. Definately be proud of your work!!! Quote
noah brewer Posted September 16, 2004 Author Posted September 16, 2004 I think I see your point. Thanks for your advice and the links. Noah Quote
KenH Posted September 16, 2004 Posted September 16, 2004 Just to reiterate....WOW! I didn't notice anywhere, but I assume those characters are done with AM?! Quote
noah brewer Posted September 16, 2004 Author Posted September 16, 2004 Absolutely. I've been using A:M for about 5 years now, and have really enjoyed the cohesiveness of it. Now, if I could just find more time to work on 3D... Noah Quote
armandoahuatzi Posted September 17, 2004 Posted September 17, 2004 Great work!! I was thinking about making some BGC models just to learn more, but after watching those stills i´ll better start to do some other work and wait for your video. Quote
noah brewer Posted September 17, 2004 Author Posted September 17, 2004 Thanks! But, if you want to make something in 3D, you should try it anyway; Everyone will have a different interpretation of something they like anyway. One thing that you stumble across in making the hard suits into 3D is that, in reality, they wouldn't be able to twist their torsos unless the suits were made out of some kind of flexible metal. Fortunately, this can be cheated in both 2D and 3D without being very noticeable. Noah Quote
zandoriastudios Posted September 17, 2004 Posted September 17, 2004 Noah, Great work!!! Very impressive! Quote
Eos Posted September 17, 2004 Posted September 17, 2004 Excelent! Nice babes in metallic wardrobe! cool effects! Good job! Quote
dark_ninja Posted September 20, 2004 Posted September 20, 2004 Wow, those are awesome. How did you get the textures to look so realistic? Quote
noah brewer Posted September 20, 2004 Author Posted September 20, 2004 Thanks a lot, guys! As for realistic texturing, my texturing is not that great, yet. I think what is of equal importance is the lighting. Once the camera position is set, the lights have to be positioned rather carefully to help make the scene look its best. I also use raytraced reflections on most of my surfaces, which helps, too. On top of this, having scenes at night with a lot of shadows prevents mistakes from being too visible to viewers : ) I just learn a little bit, day by day. The key is trying not to forget too much... -Noah Quote
dark_ninja Posted September 21, 2004 Posted September 21, 2004 Another thing: The lighting arrangement is pretty cool. Quote
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