sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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I'm starting to model an alien head for an avatar on the has forums...The part I'm stuck on is putting a mouth on him that will actually have a tongue and teeth inside. And also I'm having trouble figuring out how to put eyes in....I've read tuturials on the has "tuturial resources, but nothing ever works for me...to help me, you might want the wireframe, so I'll post that up after this one:

post-7-1094689062.png

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Before you do much more, back up a copy of your model, I suggest a different copy for every major change, this way if you change your mind about the look, you only have to open the appropriate model. It seems a bit patch heavy, this would slow your render time if you wanted to animate it.

 

It looks like you may have deleted some cps but still have left some viable 4 point patches, it's a little hard to tell. Give us a wireframe with the mouth problem.

 

If that's the case, you might try to unattach the splines that are giving you the problem and move the cps where they should be.

 

You might also consider a boolean mouth shape and cut it into the head, much like the jack-o-lantern tute. Again, animating something like that might be a headache.

 

For the eyes, you might consider making holes in the head by unattaching two sets of intersecting splines toward the top, make a couple four point single spline loops, and attach them to the splines you just unattached. From here, you could extrude the "eye" spline and form an eye stalk, or you could extrude and resize the splines, rounding them to form eyes.

 

Just a couple of thoughts,

 

Steve P.

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