littleandy Posted July 26, 2004 Share Posted July 26, 2004 Here's the latest guy I've been modeling off and on for the past month or so... I'm planning to have him fight another ninja (a duplicate- just orange or blue or something) in a big room. Any suggestions? I'm still not completely decided on the music, or how it's all going to work out, but I want to have all the animation done by the end of August. But if anyone has any ideas for anything at all, they'd be much appreciated. thanks in advance! -Andrew Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted July 26, 2004 Share Posted July 26, 2004 Wow great character Andrew. Can't say anything about the model. Is it going to be hand to hand combat or do they have weapons? Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted July 26, 2004 Share Posted July 26, 2004 A staff would be a good weapon. With an aim like two constraint on the staff to 2 nulls. Quote Link to comment Share on other sites More sharing options...
littleandy Posted July 26, 2004 Author Share Posted July 26, 2004 ooh, that's an interesting idea. I really like ninja fights with staffs. I'll try modelling one and see how he looks with it. -andrew Quote Link to comment Share on other sites More sharing options...
mootsger Posted July 26, 2004 Share Posted July 26, 2004 Nice looking character and good pose! I might suggest cutting his shoulders down a little, they seem to "bulge" out alot. You also might want to change his color or the lighting, or even both. Its making it very hard to see his form. Quote Link to comment Share on other sites More sharing options...
Guest mrsl13 Posted July 26, 2004 Share Posted July 26, 2004 I like what you have started there..nice idea too.......look forward to more. Mike Quote Link to comment Share on other sites More sharing options...
littleandy Posted July 26, 2004 Author Share Posted July 26, 2004 I might suggest cutting his shoulders down a little, they seem to "bulge" out alot. You also might want to change his color or the lighting, or even both. Its making it very hard to see his form. Yeah, I think I'll at least do a little more work on the smartskinning of his left shoulder before I animate him. I actually like the lighting in this picture, but I see what you mean. when I put the staff in his hands I'll put another light source in front of him. Thanks for the feedback! -Andrew Quote Link to comment Share on other sites More sharing options...
CRToonMike Posted July 27, 2004 Share Posted July 27, 2004 Nice character. I think that as a ninja, the body shape should be indistinct/hard to make out.. just like you've done with your example. You could try the "gradient-edge" material ( it's mentioned on the Kapsule thread and one other that escapes me at this time). This way you could get some pretty interesting LOD (light on dark) effects and could have a very dark ninja material... Quote Link to comment Share on other sites More sharing options...
JohnArtbox Posted July 27, 2004 Share Posted July 27, 2004 great little character..I'd also suggest altering the lighting, a subtle blue fill would pull the form out a bit more and as crtoonmike says, an edge gradient with ambience will also assist. Quote Link to comment Share on other sites More sharing options...
littleandy Posted July 27, 2004 Author Share Posted July 27, 2004 Huh, weird, I've never heard of the gradient material thing. I'll have to look at that. Well, in the meantime, here's a new picture of the ninja- he's straightened up a little and I tested out my new "small pupils" pose so tell me how that looks too. Anyway, his shape should be easier to see now. The weird lines are from shadows-not screwy geometry. I tried to soften them, but I couldn't figure out what lights were causing what shadows... Also, if anyone has any suggestions on how to rig him with the staff, (if I decide to use it,) I could use the advice. I am still a newbie with rigging. mtpeak, could you maybe draw a quick picture for me to illustrate your idea? -Andrew Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted July 27, 2004 Share Posted July 27, 2004 Heres a test for the staff. The aim like two didn't work like I wanted, but this is pretty easy to set up. The forearms have kinematic constraints to the side staff bones and the hands have translate to and orient like constraints to the same bones. Quote Link to comment Share on other sites More sharing options...
Pengy Posted July 27, 2004 Share Posted July 27, 2004 Great character loads of personality already. One thought, could you use facial expressions and the pupils to show the good versus evil difference. The "good" ninja could have wide pupils and an open expression while the "evil" would be the opposite. And to the music only one choice "everybody was kung fu fighting HA!" Quote Link to comment Share on other sites More sharing options...
pvillotti Posted July 27, 2004 Share Posted July 27, 2004 I could see this character going somewhere. He has the "IT" factor. CONGRATS Quote Link to comment Share on other sites More sharing options...
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