sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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The first time I really went to town for an animation in AM- and I mean REALLy went at it- channel editing and everything, I remember a moment when my wife walked past me, took a look at what I was doing and sneered. I mean she really audibly sneered too. You know: "Tsh..."

 

I didn't understand what could have caused her reaction- but she thought that what I was doing looked so *ugly* that she couldn't understand how anything interesting or even amusing could come out of it...

 

So now, sometimes I sit back, load up ALL the channels to a character in a scene and sort of look at them... they really are sort of beautiful to me; hard to believe I'm responsible for all those lines and that something known as "character" can come out of them. And that I might spend a few hours tweaking the position of the little dots until they're juuuust right.... without even looking at the 3d representation- you just get to know them to some extent.

 

Cool stuff to me....

 

B)

post-7-1088559638.gif

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Yeah now *DAT'S* what I'm takin 'bout!!!

 

LOL Brings me back to my Polyray days....

 

Here's a sample of a script:

 

All text- and does probably some silly mechanical looking piece of animation which was the best I could do at the time! :ph34r:

 

I can't take credit for typing it all in- I modelled in Moray, then exported the script, then used a utility I programed to calculate the math for inbetweens in two scenes where things moved... I'm getting a headache just thinking about it now.

T1TWN7.DOC

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