modernhorse Posted May 14, 2004 Share Posted May 14, 2004 Hey everyone. I'm posting this thingie for the heck of it. This has been my diversion on and off for a bit. Very much a WIP and i pretty much know where I'm going with it but as always I'd love to hear what anyone thinks. Cheers. Doug Quote Link to comment Share on other sites More sharing options...
Sharky Posted May 14, 2004 Share Posted May 14, 2004 Hi Doug! It's very funny, I like it! I'm waiting,that you will finish it! Sharky Quote Link to comment Share on other sites More sharing options...
modernhorse Posted May 14, 2004 Author Share Posted May 14, 2004 I'm waiting,that you will finish it! Thanks Sharky! I'll finish it though it will be awhile. This one is my 'when I get time' project. My short is taking precedence. Doug Quote Link to comment Share on other sites More sharing options...
entity Posted May 15, 2004 Share Posted May 15, 2004 The potential comedy of it just ... !! Quote Link to comment Share on other sites More sharing options...
modernhorse Posted June 18, 2004 Author Share Posted June 18, 2004 Hey all - Here's an update. I'll be focusing more on this fella as I've decided that my other short idea was way over my head for the time being (dialog heavy plot). Anyhow, this was modeled in A:M, exported to another program and rendered there. The remaining elements of the short will def be modeled in A:M, and I'm still unsure about the workflow for the rest. Any comments would be appreciated. Doug Quote Link to comment Share on other sites More sharing options...
DarkLimit Posted June 19, 2004 Share Posted June 19, 2004 modernhorse - I like the simple look he has..... I just think his eyes could use a bit of tweaking, they seem to end abruptly where they meet the eyeball........ I look forward to more updates..... keep up the good work.... Quote Link to comment Share on other sites More sharing options...
steve392 Posted June 19, 2004 Share Posted June 19, 2004 thats's a graet looking carector ,hope you will show more of him ,you got a good imagination Quote Link to comment Share on other sites More sharing options...
modernhorse Posted June 21, 2004 Author Share Posted June 21, 2004 I just think his eyes could use a bit of tweaking Yes, you're right of course. Much more work to be done for sure. Thanks for looking fellas! Doug Quote Link to comment Share on other sites More sharing options...
Iham Wrong Posted June 21, 2004 Share Posted June 21, 2004 Neat looking little character. I can imagine a lot of nifty things he could do. Quote Link to comment Share on other sites More sharing options...
modernhorse Posted June 22, 2004 Author Share Posted June 22, 2004 Neat looking little character. I can imagine a lot of nifty things he could do. Well, stay tuned. Here's a minor update to the eyes. Cya, Doug Quote Link to comment Share on other sites More sharing options...
modernhorse Posted June 30, 2004 Author Share Posted June 30, 2004 Continuing ... This is all A:M. Finally rigged up this fella and posed him to check the rig. He deforms badly at the thighs (in back towards the butt). Unsure why but here he is. Thanks for any thoughts. Oh yes, just remembered he has no eyes in this render. Doug *note - this render sux. I turned up multipass for maximum a-aliasing and it looked swell, but when I converted it to jpeg ...yuck. Anyone have any suggestions on that? I used Irfanview. Quote Link to comment Share on other sites More sharing options...
Iham Wrong Posted June 30, 2004 Share Posted June 30, 2004 Hmm.. He's a bit specular in A:M v.s. the other app you made the previous renders in. Looks like you need to use a softer type of material such as a combiner gradient with a falloff setting around 30% to 40%. I'd also spend a little time explorering lighting setups. 6 bulb area lamps can do a lot for a simple scene shot. The JPG you posted is rather small. If you want it less chunky you will need to post a larger format and reduce the compression a tad. Quote Link to comment Share on other sites More sharing options...
modernhorse Posted July 1, 2004 Author Share Posted July 1, 2004 He's a bit specular in A:M v.s. the other app you made the previous renders in. Looks like you need to use a softer type of material such as a combiner gradient with a falloff setting around 30% to 40%. Hey Frank, Yes, you're right. Material / texture wise he's alot different right now. I haven't spent the amount of time in A:M getting that to look the way I want. I was mainly posting it for the pose. And I'm not as good with lighting in A:M yet either as you noted. I'm on it. Thanks for your comments. I'll try and post a better render later today(if work allows). Cya, Doug Quote Link to comment Share on other sites More sharing options...
modernhorse Posted July 9, 2004 Author Share Posted July 9, 2004 Yet another update. Cheers all. Doug Quote Link to comment Share on other sites More sharing options...
modernhorse Posted July 9, 2004 Author Share Posted July 9, 2004 Here's a pic of the rigging problems I'm having. Knees knock together and arm bones are still showing up though hidden. Thanks. Doug Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted July 9, 2004 Share Posted July 9, 2004 I would check the constraints pose you have. there might be data hidden in their that is fowling everything up. ie... you might have hidden the bones in the modelling window, but in the pose window you tested hidding it and turning it back on. that data is in the pose now. Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
Iham Wrong Posted July 9, 2004 Share Posted July 9, 2004 You last render looks much better. Any idea of what is causing the strong color banding? I'm going to assume this is an grab from an action view. Are you are doing the rigging yourself or importing a rig into the model? A few guesses: To me it looks like the knee pointers are crossed over to the opposite side. It is also possible for one of the leg role handles to be pointing the wrong way. Some constraint systems developed in previous a:m versions don't convert well. It's a common problem were you have IK-FK or rigid systems. To fix these orient_like with compensation errors you have to delete the old constraint and re-apply it accordingly. For the bones showing, you will need to go through the action's bone list and remove the key that either hides or shows the bone. As with poses, bone shown/hidden properties can be selectively over-ridden. Hope that help. Quote Link to comment Share on other sites More sharing options...
modernhorse Posted July 9, 2004 Author Share Posted July 9, 2004 Very helpful responses gents. Thank you. Any idea of what is causing the strong color banding? Nope. I'm so new to all this. Perhaps it occurs when converting to jpeg? I'll investigate all suggestions and respond when I figure it all out. Thanks again. Doug Quote Link to comment Share on other sites More sharing options...
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