serg2 Posted Wednesday at 10:24 PM Posted Wednesday at 10:24 PM we need procedurality DEMPH.mp4 1 Quote
serg2 Posted Wednesday at 10:26 PM Author Posted Wednesday at 10:26 PM 1 minute ago, serg2 said: we need procedurality Master_64_sU6ebf1nIZ.mp4 STARBALLGEAR.mp4 1 Quote
*A:M User* Roger Posted Wednesday at 11:03 PM *A:M User* Posted Wednesday at 11:03 PM Did you generate these in AM? The first one looks like some kind of hypercube/tesseract. The 2nd one is also cool, I can't even imagine how you would go about animating either of them, unless it is some kind of scripted/programmed thing. Quote
serg2 Posted Wednesday at 11:33 PM Author Posted Wednesday at 11:33 PM 29 minutes ago, Roger said: Did you generate these in AM? The first one looks like some kind of hypercube/tesseract. The 2nd one is also cool, I can't even imagine how you would go about animating either of them, unless it is some kind of scripted/programmed thing. Yes - cubes are generated in AM - the question is, how to generate something like that in blender? I generated gears in blender in geonodes. AM also has many unfinished versions of these gears. Quote
Hash Fellow robcat2075 Posted Thursday at 07:17 PM Hash Fellow Posted Thursday at 07:17 PM What would procedurality be in A:M? Quote
serg2 Posted Thursday at 11:22 PM Author Posted Thursday at 11:22 PM 3 hours ago, robcat2075 said: What would procedurality be in A:M? Unfortunately, AM does not have a straightforward procedural/parametric toolkit for non-destructive editing and generative reproduction of model variants and animations. But due to some well-thought-out moments, AM can also work wonders. But it is not yet possible to compare it with Rhino's Grasshopper, AutoCAD's Dynamo, Houdini, Maya's Bifrost and other parametric designers, but I will always cherish the hope that AM will also acquire parametric tools, just as it once had extensions from Peter Sorfa and Gremlinscript. Quote
Hash Fellow robcat2075 Posted Thursday at 11:59 PM Hash Fellow Posted Thursday at 11:59 PM What I'm asking is... what would be added? I don't use any of those other programs. There is quite a bit of parametric power in the duplicator wizard (and yet people rarely use that.) I'm also thinking that, since A:M models are all-text, a spreadsheet could be made to calculate unusual shapes when needed. Quote
serg2 Posted 22 hours ago Author Posted 22 hours ago 9 hours ago, robcat2075 said: There is quite a bit of parametric power in the duplicator wizard (and yet people rarely use that.) The duplicate master is rarely used because it does not allow changing its parameters in realtime. AM has a good procedural core in the form of a pose creation mechanism. But it would be good to have a lower-level mechanism for procedural creation of a point, spline segment, patch, at least in the same pose paradigm. Quote
Hash Fellow robcat2075 Posted 13 hours ago Hash Fellow Posted 13 hours ago What would the input parameters be of this device? Quote
serg2 Posted 9 hours ago Author Posted 9 hours ago 3 hours ago, robcat2075 said: What would the input parameters be of this device? for example, the same as everywhere else - coordinates, quantity, size Quote
Hash Fellow robcat2075 Posted 8 hours ago Hash Fellow Posted 8 hours ago 46 minutes ago, serg2 said: for example, the same as everywhere else - coordinates, quantity, size that produces the ball of gears? Quote
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