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Hash, Inc. - Animation:Master

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  • *A:M User*
Posted

Did you generate these in AM?   The first one looks like some kind of hypercube/tesseract.    The 2nd one is also cool, I can't even imagine how you would go about animating either of them, unless it is some kind of scripted/programmed thing. 

Posted
29 minutes ago, Roger said:

Did you generate these in AM?   The first one looks like some kind of hypercube/tesseract.    The 2nd one is also cool, I can't even imagine how you would go about animating either of them, unless it is some kind of scripted/programmed thing. 

Yes - cubes are generated in AM - the question is, how to generate something like that in blender? I generated gears in blender in geonodes. AM also has many unfinished versions of these gears.

Master_64_B99eN5wh8M.png

Posted
3 hours ago, robcat2075 said:

What would procedurality be in A:M?

 

Unfortunately, AM does not have a straightforward procedural/parametric toolkit for non-destructive editing and generative reproduction of model variants and animations. But due to some well-thought-out moments, AM can also work wonders. But it is not yet possible to compare it with Rhino's Grasshopper, AutoCAD's Dynamo,  Houdini, Maya's Bifrost and other parametric designers, but I will always cherish the hope that AM will also acquire parametric tools, just as it once had extensions from Peter Sorfa and Gremlinscript.

  • Hash Fellow
Posted

What I'm asking is... what would be added? I don't use any of those other programs.

There is quite a bit of parametric power in the duplicator wizard (and yet people rarely use that.)

I'm also thinking that, since A:M models are all-text, a spreadsheet could be made to calculate unusual shapes when needed.

Posted
9 hours ago, robcat2075 said:

There is quite a bit of parametric power in the duplicator wizard (and yet people rarely use that.)

 

The duplicate master is rarely used because it does not allow changing its parameters in realtime. AM has a good procedural core in the form of a pose creation mechanism. But it would be good to have a lower-level mechanism for procedural creation of a point, spline segment, patch, at least in the same pose paradigm.

Posted
3 hours ago, robcat2075 said:

What would the input parameters be of this device?

for example, the same as everywhere else - coordinates, quantity, size 

blender_SGffe7OvqL.png

  • Hash Fellow
Posted
46 minutes ago, serg2 said:

for example, the same as everywhere else - coordinates, quantity, size 

blender_SGffe7OvqL.png

that produces the ball of gears?

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