sprockets Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ.
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Hash Fellow
Posted

That is a fine-looking first model!

Idea... you can make more appealing edges by modeling them with a "bevel" instead of a sharp corner.


image.png

Posted

Thank you robcat2075 !

I done something in bevel but in wrong as model so it doesn't see much from the point of view, see my attach of my screenshot, what do you think ?

screenshoot2.png

How have done with your bevel ? Thanks.

  • Hash Fellow
Posted

It is indeed hard to see the bevel in that small screen capture. I'll take your word for it that it is there. :)

The easiest way to have bevels in Spline models is to put rounded corners in an outline, like I did in the example on the right, and then extrude that outline.

 

If you go to my tutorial page and search on "bevel," I have a few entries about bevels.

Posted

Very nice for your first model. Looks like very ergonomic with spline count (which is a very good thing) and captures the shape nicely. :)

Best regards
*Fuchur*

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...