sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

random SSAO flaw


Recommended Posts

  • Hash Fellow

Strange blotches appear on occasional random frames of an SSAO render...

 

rad27bxSSAO_096.png

 

If I render the same frame number plus 0.01 the mark will not appear...

rad27cSSAO-.01_096.png

 

Link to comment
Share on other sites

  • Replies 6
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

  • Hash Fellow
2 hours ago, itsjustme said:

Can you upload a sample project where this happens, Robert?

I just tried making a stripped-down version with only the brick wall... but that didn't produce the gash when I rendered.

So there must be some point between all-the-of-other-objects and none-of-the-other-objects that creates the problem.

I'll have to investigate further and report back.

Thanks, none-the-less, David!

Link to comment
Share on other sites

  • Hash Fellow

Starting with the full chor plus a few additions, the gash is till there...

rad39SSAOXXX_096.png

 

But if I delete all the aliens, (there are about 9 offscreen to the right) the gash is gone, with a new, smaller scratch on the front-most cushion...

rad39cSSAOXXX_096.png

Link to comment
Share on other sites

  • Hash Fellow

Here's a birdseye view of the chor. The alien in the camera view is highlighted, the offscreen aliens are to the right of the camera.

image.png

 

But now I've gone through deleting each alien one-by-one,  re-rendering that frame and the gash is still there...

rad39nSSAOXXX_096.png

 

 

Link to comment
Share on other sites

Have you tried making a new Chor?  I've had a few Chors get corrupted somehow...once I recreated them, things straightened out.  Also doing a reset has helped occasionally.  Your SSAO settings could also be the culprit.

These have been my go-to settings lately.

 

Hope something in there helps.

 

 

SSAO_settings.png

Link to comment
Share on other sites

  • Hash Fellow

Thanks, David!

I'm finding out now that this must be a 19.5 problem. If I go render in v19.0 the frames come out properly.

I should have thought of this before since i already had a 19.5 problem with the regular color render of this scene. :facepalm:

Link to comment
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...