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Hash, Inc. - Animation:Master

Im trying to import OBJ file it's working but it looks weird........


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  • Hash Fellow
Posted

This is what I get from the two OBJs when  I do Objects>Import>Prop

The top one looks whacked. I don't see a solution for it.

The bottom one is a triangle model, those will always look bad if converted to MDL . The texture image is in a weird MS .dds format. I don't know if it can be converted.

image.png
 

  • Hash Fellow
Posted

When you import an OBJ as a  Prop it stays as polygons and you can't edit it,  you can only use it in chors.

image.png

Posted

Interestingly, if I try to import it to Unwrap3d, it has problems too.
Anyway after I exported it again as OBJ it killed of A:M while opening the model.

BUT, if I export it to STL and reimport it to A:M, it works.
You will loose the textures, but the model itself is imported fine.

Best regards
*Fuchur*

PS: Still: 3point polygon models are not great for A:M.

gun_01.mdl

  • Hash Fellow
Posted

If I download the DDS Viewer Program and convert the .dds file to .bmp, then alter the .mtl file to change the image link from .dds to .bmp, I get this.

 

It resembles a scrambled bitmap that has incorrect width and height stored

image.png

 

 

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