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Hash, Inc. - Animation:Master

Metal Flake Material


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I've been working on this metal flake material, in v8.5, in my spare time. I really wanted to capture the sparkling quality as the perspective changed. I rememberd a tuturial by Charles Babbage: "Diffraction Grating 101", where he used a multi-gradient tree for specular accents.

I figured I could do the same thing for a whole material by adjusting the "edge surface" property, by rotating you see the same material slightly offset with some colors attributes switched, giving it a twinkling appearance.

 

Still needs a little work.

 

Metal Flake Test .MOV

If someone would like to repost, please do so. (low, low bandwidth)

 

And incase your wondering "Why did he need to use metal flake?" I've been working on my stick-puppet coverband, "The Rinds". This is going to be an ever changing project, always growing...Growing...GROWING!!! :o

post-7-1082338188.jpg

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Dagnabbit!

 

Where were you 2 years ago! I would have paid hard cash for that drum set!!!

 

I couldn't even find "poly" models of a drum set.

 

Very nicely done! Metal flake works for me!

 

Vernon "VERY different drummer" Zehr

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Set looks good. Much better than the champagne sparkle one that I sold a few years back.

 

I would make the first tom (the one on the left as you sit behind the drums) a bit smaller. Right now the two on the bass drum seem to be the same diameter.

 

I dig it and hope hope to see some character playin those skins!

 

Doug

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