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Transparency - special case of refraction 1.0


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Mod note: this topic has been split off from a Live Answer Time discussion.

Very cool class today!

Here is a project addressing a possible refraction bug with two identical glass balls on a table with a decal. The glass materials are identical except one has refraction set to 1 and the other has refraction set to 1.5.

The material with refraction at 1.5 is black... Not sure why that is happening...


Is this a bug?


Image for PRJ:



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Change the Diffuse color of your Material to a non-black color. I think refraction of 1.0 is a special case that treats color differently than the more real-world circumstances where refraction is greater than 1


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