sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hello Hashers-

This should be a simple task (but apparently not for me)😄 I am trying to simply fade out a sprite cloud over 20 frames using the Sprite opacity setting in the choreography window.

Attached is the simplest of projects. The sprites are dormant for 10 frames and then on frame 11 (only) 1000 sprites are shot out the emitter. Those 1000 sprites have their opacity set at 100% and then by frame 50 the sprite opacity is set to 0%.

Unfortunately there is no opacity changes going on (as you can see from the video).

 

Any suggestions are appreciated...

 

(SpriteFadeOut

.attached is the Project, the small blank white graphic for the sprite and the movie below)

SpriteTest.jpg

  • Replies 12
  • Created
  • Last Reply

Top Posters In This Topic

  • Hash Fellow
Posted

HI Tom,

Eliminate the Keyframes for Opacity in "Sprite Test 1" and try keyframing 100% --> 0% for Opacity in "Sprite System"

The value in the Sprite Image ("Sprite Test 1") parameters changes the opacity of sprites currently being emmitted

The value in the System changes the opacity for all the particles at once.

Note that if you want each particle to have a fade or change over its own life regardless of when it was emitted, that needs to be key framed in the original material.

Posted

Many thanks!

 

I will give it a try and let you know...

 

and BTW- That MoCap looks intriguing. Definitely something to investigate🙂

Posted

Adjusting the Sprite system worked great! .....but I was unable to figure out how to selectively fade out different clouds from the same emitter. I have attached a graphic to explain the question. The cloud on the right should be 50% faded out and then a new cloud is being born on the left. How can you get the new cloud to come in at 100% opacity while the other one is fading out at 50%.

 

Many thanks for any insights!SpriteQuery.jpg

Posted

yes...

I thought about what you said about changing things in the material window but I don't know how to set key frames in the material window.

  • Hash Fellow
Posted

Try this...

1 make sure Curve View is selected

2 Use the magnify tool to squeeze the top scale so that 100% is visible

3 put values into "Over Life"

 

image.png

 

  • robcat2075 changed the title to How to fade out Sprites? [various solutions]
Posted

Quick follow up question...

In the graph that controls "opacity", the horizontal increments are the percentage % ... but what does the vertical increments stand for???

 

Thanks for any info..

  • Hash Fellow
Posted

The horizontal axis is the lifetime of the particle.

The vertical axis is the property being controlled, in this case the opacity.

  • Hash Fellow
Posted
13 hours ago, robcat2075 said:

The horizontal axis is the lifetime of the particle.

The vertical axis is the property being controlled, in this case the opacity.

That percentage for "lifetime of the particle" refers to a percentage of the life that is set in the "Life" parameter a few lines up , "00:01:00" in the image above.

A keyframe that happens at 50% will happen at 0.5 seconds in the particle's life.

If you changed the particle's Life to 3 seconds, the keyframe at 50% will now happen at 1.5 seconds.

Posted

Thank you, that makes it very clear!

 

👍There are so many parameters that are cross referencing each other that it gets confusing sometimes..but I think I am finally getting it.

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...