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Hash, Inc. - Animation:Master

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Posted

Hello all-

I was playing around with what I thought was a simple test. I had a red piece of cloth being sucked up into a vortex. Everything worked as predicted (see attached movie).

I then introduced a simple flat object into the scene using the Simple_Scatter tool and wondered if those objects would also be sucked up into the vortex..

Well, nothing happened and no simulation took place. Hmmm.. wondering if I did not check or uncheck some box in the process...

 

Any thoughts would be welcome.

Tom

ClothForceTest.prj

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Posted

I tried that and nothing happened but when I made the "Simple_Scatter" objects as cloth, I was able to get them to react to the force.

So,the big question is,  can a regular object be made to react to a Force? or must that object be turned into a cloth material, or into a dynamic object using the bullet system?

Posted

The red cloth was simulating correctly from the beginning but the flat object that was loaded using Simple_Scatter stopped any simulations. When I made that object a cloth, those new planes then moved.

 

The basic question is, do "forces" effect everything , or only things like ,Sprites,Streaks,and Cloth?  If you created an ordinary cube, a fan would not effect it?

  • Hash Fellow
Posted

By default, object aren't affected by forces. They need to have some dynamic characteristic, like Simcloth or a Bullet constraint, added to them.

You can add Bullet to multiple objects at once with RMB>Chor>Plugins>Wizards>Add Bullet constraints to multiple models.

 

But I'm curious as to why the cloth doesn't work for you as it does for me.

  • Hash Fellow
Posted

Ohhhhh... I thought you meant that after you added the green tiles, the red cloth wouldn't simulate anymore. :D

Posted

The big red cloth worked from the beginning but the other objects (added with Simple_Scatter) did not react to the force because of the rule you just described. I will try making all the necessary objects with bullet constraints...

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