R Reynolds Posted April 24, 2021 Posted April 24, 2021 I'm having issues in v19o with rendering normal maps on non-rectilinear patches using anything thing other than a final camera render in a chor. At the top of the attached image are shown five flat surfaces. The left-most four patcher is similar to the surface that I was modelling when I discovered this. The next three surfaces have the same outline but each is built with a different patch layout to see its effect. The right-most surface is a reference square 4x4 patch plane. All patch normals are aligned. The same normal map image is decaled to each plane. Isometric views of these five surfaces are rendered as 5 pass progressive or 16 pass final in a modelling window, in a chor window (not thru the camera) and with the chor camera view. In all cases, the decal renders properly only on the 4x4 square surface or when it's a final render thru the camera. Naturally since everything renders properly in a final render it's not a show-stopper but it would be nice if a normal map decal always rendered properly. I've attached the project used to generate the illustrative images. nrml_map_test_embed.prj Quote
Hash Fellow robcat2075 Posted April 24, 2021 Hash Fellow Posted April 24, 2021 Rodger, can you add the "rear_hinge_hub.tga" image that is called for? Even though you did an "embed all" on the PRJ, images will still not be embedded. Do any previous versions do any better? Quote
R Reynolds Posted April 24, 2021 Author Posted April 24, 2021 Quote can you add the "rear_hinge_hub.tga" image see attached Quote Do any previous versions do any better? v19e is the oldest I have and it does not perform any better. rear_hinge_hub.tga Quote
Hash Fellow robcat2075 Posted April 25, 2021 Hash Fellow Posted April 25, 2021 I tried it in v15 and v17 and got similar results. Quote
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.