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Hash, Inc. - Animation:Master

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Posted

Hi guys,

I am currently spending (too much) time in VRChat (a software that is more like a multiplayer-game but meant to be used as a socialising platform to talk with other people and do stuff in a virtual world together with or without a VR headset). VRChat gives the possibility to upload own characters and worlds to the experience and so I had a look how that is done and brought my Animation:Master Plomper-Character as a fully functional avatar to that world.

I might do a full blown video tutorial on it in future, but for now I just wrote a new blog article on the process. If you are interested, you can find it here:
PW3d: VRChat – What is VRChat and how did I import my plumper model as a character?

Hope you find it interesting and fun :).

Best regards
*Fuchur*

PS: If you are wondering: That is a mirror infront of me in one of the worlds in which I am using my Mixed Reality Headset:

vrchat_blog.jpg

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  • Hash Fellow
Posted

I recall long ago Hash had a VR character plan and there was a format (.ava ?)  you could export to but I guess it never gained traction anywhere.

Posted

Interesting... did not know about that or that VR was a thing back then... this is a workflow using directX (a improved exporter by Steffen in the newest version currently in beta) and using ultimate unwrap 3d (best software there is to get from directX file to collada or fbx (and a couple of other formats).

It is pretty straight forward but a little bit of figuring out the character setup in unity for VRChat was involved.
I might do a tutorial on all of that, but it will take a little till I find the time to do that.

Best regards
*Fuchur*

  • Hash Fellow
Posted

I just looked... "Avatar 2"  is still an export format in A:M

I've never tried it!

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