fae_alba Posted July 2, 2020 Share Posted July 2, 2020 In using A:M to create 3D models I've run into persistent challenges when trying to create a hole thru a solid body. For instance, for my seagull I need to model a servo mount with mechanical mount points for the servo. I want to model in screw holes so I'm not stuck with drilling and tapping after a print is done. Normally I would model a cylinder and stitch that into the model, but that always comes with messy splining, or a bunch of 5 point patches half of which can't be closed. So, I thought what about a boolean cutter? Could I use that to place a hole where I need it, then will the stl exporter see it and generate the proper code. So I tried, and and while the boolean works in A:M, sadly the stl exporter doesn't understand what to do with it. So my quandry now is this. What is the best way to stitch in a tube without messy patches? test.mdl Quote Link to comment Share on other sites More sharing options...
fae_alba Posted July 2, 2020 Author Share Posted July 2, 2020 here's the same model with a tube stitched in. The remaining open faces simply refuse to accept a five point patch.test.mdl Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 2, 2020 Hash Fellow Share Posted July 2, 2020 My suggestion would be to export the model and the cutter as separate models, then do the boolean cut in one of those programs that one uses to clean up/fix polygon meshes for printing, using one to cut the other. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 2, 2020 Hash Fellow Share Posted July 2, 2020 It's possible that just exporting the two sections as named groups with in one model may be enough for you to identify which should be the cutter in the polygon program. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.