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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

If you can post that I'd be curious to run it longer and see why some flip at the last moment

  • Hash Fellow
Posted

Thank you, John.

I've discovered something experimenting with this... If you want the sprites to not fall through the floor before their "life" expires you have to explicitly set "bounce". It has a default setting of 10% but you have to manually put a number in there to stop the fall-through.

I don't know if that default behavior is intended or not.  :dontknow:  Bug or feature?

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