johnl3d Posted March 6, 2020 Posted March 6, 2020 Playing with alpha channel to get a sprite ended up with this test if interested will post project and sprite 9 copy.tga Martians.prj Quote
Hash Fellow robcat2075 Posted March 6, 2020 Hash Fellow Posted March 6, 2020 If you can post that I'd be curious to run it longer and see why some flip at the last moment Quote
Hash Fellow robcat2075 Posted March 7, 2020 Hash Fellow Posted March 7, 2020 Thank you, John. I've discovered something experimenting with this... If you want the sprites to not fall through the floor before their "life" expires you have to explicitly set "bounce". It has a default setting of 10% but you have to manually put a number in there to stop the fall-through. I don't know if that default behavior is intended or not. Bug or feature? Quote
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