Chris Brown Posted October 5, 2019 Posted October 5, 2019 Hi! i'm new to this forum and Animation Master, so maybe will discribe my problem with wrong terms, but basically what i want is the view to rotate around all visible CPs when nothing is selected. Right now as far as i can tell it turns around scene center or global model center. or maybe at least there is an option to keep rotation center from previous selection? Quote
Hash Fellow robcat2075 Posted October 5, 2019 Hash Fellow Posted October 5, 2019 Hi Chris, I don't know of any way to have the rotation center not be 0,0,0 when nothing is selected. Something will have to be selected to alter the rotation origin. It doesn't have to be much. It could be one CP or one bone or even a Null you added to the scene for the purpose of being able to recall a specific point of rotation. But it will have to be selected. Quote
Admin Rodney Posted October 9, 2019 Admin Posted October 9, 2019 Hi Chris and welcome to the forum. If you are talking about 'turning' the view as opposed to rotating you may have some options that you otherwise would not. My thought is that every model as a root bone and you can adjust that bone to any location... allowing rotation from that origin. Additionally, all control points belong to that root bone unless/until reassigned to another bone. So in short, every CP is 'selected' by a bone whether we want that or not. If you can share some additional information on your target goal and requirements I'm sure we can come up with something. Added: There is also working in the Choreography Model Mode versus Model or Action. That might provide still more options. As for keeping the rotation center from 'previous selection' perhaps that might be accomplished by animating the bone. (?) Quote
Admin Rodney Posted October 9, 2019 Admin Posted October 9, 2019 Not good enough you say? How about assigning a random bone to use for rotation and then adjust as needed. There is even an option for the bone to have 'No Control Points Assigned'. Quote
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