Admin Rodney Posted April 5, 2018 Admin Share Posted April 5, 2018 As opposed to the less stable neo hookian flesh simulations... PDF and video are available here: http://graphics.pixar.com/library/StableElasticity/ Addititional info: https://en.wikipedia.org/wiki/Neo-Hookean_solid Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 5, 2018 Hash Fellow Share Posted April 5, 2018 I wish I knew enough about that stuff to know enough about that stuff. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted April 6, 2018 Author Admin Share Posted April 6, 2018 I find it a little amusing that there isn't much clamor for Stable Neo Hookian Flesh Simulation as of yet.It hasn't qualified as a popular buzz word or hasn't been promoted to the point where people deem it necessary. Give it a name that will roll off the tongue a little better etc. and it's sure to join the rest of the must have features in 3D software.On the surface this technology basically equates to gaining a level of performance mostly achieved through approaches like A:M's smartskin.This isn't to suggest that the improvements outlined don't go well beyond that of course but the complexity involved in setting up such simulations is hardly trivial. And that's why PIXAR is one of the few entities that can take advantage of such research and development and one could argue one of a select few who actually need it. The concept of skin moving over bone isn't particularly difficult to achieve but the preservation of volumes while doing so can certainly be challenging. At any rate, it would appear that PIXAR is finally catching up to A:M's smartskin and adding some new bells and whistles in the process. Quote Link to comment Share on other sites More sharing options...
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