John Bigboote Posted January 8, 2018 Posted January 8, 2018 As I open and work with certain model files, I notice a 'buildup of rotoscopes'... which are easily deleted and pose no real nuiscance... I'm wondering if anyone else gets this oddity in A:M... pertains to no real version- has been happening to me for years. Quote
largento Posted January 8, 2018 Posted January 8, 2018 I had a problem like this once. It seems to me it was a sort of bug that every time I opened an infected file it duplicated. I'd have to search it out, but I believe I had to go back to the files I'd made and open them in a text editor and delete something. Once I'd gotten them all, everything was fine. Here's the thread: https://www.hash.com/forums/index.php?showtopic=37592&hl=rotoscope Quote
detbear Posted January 8, 2018 Posted January 8, 2018 I had a similar problem back in 11.5 where every time I saved a model or choreography or action, etc., it became infected with 1 more image placement holder kind of like what you have there. After a while, a project would become so bogged down in the multiplication of these that you could hardly even work. You had to open each infected file in a text editor and delete all the jargon by hand. Then you had to save it in the text editor....close.....and reopen in Hash. The bad thing was, sometimes there would be 20 or more items in the project that had to be doctored like this. AND if you forgot to fix one little item, it would start the infection process on all items again if you saved the items. I would open the file in a text editor and see if there is a list of lines with or something like that. If it is, delete them. Quote
largento Posted January 8, 2018 Posted January 8, 2018 Looking back at the thread, it was an empty rotocontainer tag. I assume on Windows you can do the same, but I searched my drive for files that contained that string. This gave me a list of files to delete the empty container from. Tedious, but it solved the problem. Nancy also describes how it happens, so you can avoid doing that. Quote
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