*A:M User* Roger Posted August 20, 2016 *A:M User* Share Posted August 20, 2016 Rob,Found this stuff online, not sure if this helps you: xhttps://vimeo.com/channels/219173/79500922 xhttp://www.marvelousdesigner.com/community/forum/News/4596?culture=en-US xhttp://www.sciencedirect.com/science/article/pii/S1524070306000622 xhttp://www.textures.com/category/wrinkles/112397 Some are tutorials, others are more general reference. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 20, 2016 Hash Fellow Share Posted August 20, 2016 Thanks, Roger! Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted August 21, 2016 Author *A:M User* Share Posted August 21, 2016 Was any of that any use? I know I sent you the link to the technical paper during the Live Answer Time. I think there was only one actual tutorial that I was able to find. The vimeo "drawing clothing" tutorial seemed to be the most applicable, but I couldn't find anything about painting on an actual CG model. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 23, 2016 Hash Fellow Share Posted August 23, 2016 They are a bit different from the task of making skin wrinkles, but that one on modeling clothes will be very interesting to try with sim cloth. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 23, 2016 Share Posted August 23, 2016 Don't know if it is related or not... I had success in the past with applying a bump matte that's power was controlled by the rotation of a bone... via a smartskin or relationship. SO- if it was a shirtsleeve that went over the elbow... the wrinkles would appear more as the arm bone was rotated. It was a nifty effect. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.