johnl3d Posted March 3, 2016 Share Posted March 3, 2016 Used amplitude as rough test will try setting it up to use the standard set of mouth movement simpleguy.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 5, 2016 Hash Fellow Share Posted March 5, 2016 I think that's a successful experiment. I suppose you could get rid of the jitter by by filtering the audio clip in Audacity with either the noise reduction or the EQ plugins. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 5, 2016 Author Share Posted March 5, 2016 I tried using dope sheet but gave up for on that for now but did this with mouth poses and manual adjustment simpleguyTALKS1.mov Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 6, 2016 Author Share Posted March 6, 2016 Redid all the poses for the Phoneme set and slightly modified the simple character Placed the dope sheet and adjusted positions in chor and rendered This turned out pretty good for a hour attempt simpleguyTALKS3.mov SIMPLETALKS3.prj Might try this to have him sing ...if I can get the right line Quote Link to comment Share on other sites More sharing options...
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