Madfox Posted August 3, 2015 Posted August 3, 2015 Lately I was working with a simple model, where I tried to add the 2001 skeleton rig. In the manual is said to make a new bone subdirectory in the new model and drag the root boon of the rig model into it. After done so, I can attach the bones to the model and use it as the 2001 skeleton rig. The advantage of this is that I have all properties of the rig model. After doing this for some time I experienced a strange loss of these advantages. Sometimes the hip model movements loose the attachement of the feet's gravity. I seem to have a model that moves the same way I would move the root bone. I tried to understand what makes these null pointers keep the feet on ground. Or what did I do wrong to loose these atributes in converting the model? Quote
Hash Fellow robcat2075 Posted August 3, 2015 Hash Fellow Posted August 3, 2015 If you can send me the model I'll look at it. Quote
Hash Fellow robcat2075 Posted August 3, 2015 Hash Fellow Posted August 3, 2015 You can attach it to a PM on the forum. Quote
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