sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Looks cool! It imported well. So much potential there.

 

What tools did you use to make it....without mentioning any software names.

Posted
I actually mentioned the name up top in my first post. Other people had talked about it on the forum a while people. Check it out.

Yeah I see that! :D I meant does it use nurbs, etc etc....nevermind, I'll checkout the webpage.... ;)

Posted

What does it look like without the decal?

 

The prog may have some potential, but the joining between head and skull looks like it's making bad polygon-type choices.

 

On the other hand, the low spline version would be a useful start (after replacing the ear).

Posted
I've heard that the fewer splines you have the better, but look at these models makes me think differently... The highres is 1000 times better. Looks cool.

The low res model is ample for anything in AM. It just needs abit of tweaking of the bias handles etc to get rid of the "ripples". It's also easier to animate. :)

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