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Hash, Inc. - Animation:Master

JackMcRip

*A:M User*
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Everything posted by JackMcRip

  1. Sorry, that I don't answer on ICQ. But I want to tell you, this is a great job :-) I say it here. Perfect ! This are work's that makes A:M public.
  2. For Export A:M-Models it is very important to check and change the Hooks and 5Pointpatches. Sometimes when make the Hooks and 5pp's the normals direction not corect. (You should change/check the normals everytime direct after create these patches) Some other Application like C4D R9 or Lightwave can create NGones (feature like Hooks or 5pp's). For this app's, it is better when the 5PointPatches are holes, when exporting. Steffen Gross had written a fantastic Plugin to select the Hook and/or 5pp's. You found it here: http://www.sgross.com/plugins/ He is a great A:M-Developer :-)
  3. I have many models i never finish render, because i learn at this and they looks dreadful. I help Farstar ... (great A:M-Project) Now I bought Zbrush and love it, too! I never want miss A:M !!!!!!!! This is what i want to say ;-)
  4. Then I model this .... and help to final modeling Lidodeck on this ship:
  5. Then I have a second Idea to make a adventure! This was the main character:
  6. A test to make a titlebar of my private homepage. But was to mawkishly
  7. The first Idea to make a adventure with Visionaire!
  8. My first tree ! Now i have a tree Plugin from Marcel - Thanks ...
  9. This was for a contest on www.am-user.net, too ! The theme was "cool summer drink"
  10. This i model because a situation in my life sad this felling ...
  11. This was for a Contest on www.am-user.net "Tell it with flowers" Titel of the Pic is "Throught the death" Rose and skull are modeling in A:M
  12. To clear my Standpoint i must say: I love A:M Modeling and Animating All of the features in A:M I want to show you what i Rendering in A:M in the last 2 Years... To see i know some of the power of A:M I know there is mor power in A:M further... First Final was this:
  13. Here is the ZBrush Model of the turtle: Link to Zbrush Model - click here 6,6 MB I dont know how the easiest way. Please help me if you can ;-)
  14. Please let me find a way to import the object perfectly In Zbrush you have a low-Poly model that i can use perfect for weight-mover !!! And then i can get a higher-Poly to import in A:M for better Details. And then for the finest Details there i can export displacementmaps from ZBrush... But I need import-feature without more than 4 Patches at one CP after import. Here is another view of the last object. So fast modeling in ZBrush... Not finish - only test to relax after export/import tests.
  15. I am very unhappy with the workflow and the result of import obj-files from ZBrush. But I want to show you my first modeling tests after understand the interface of ZBrush and after many export/import Tests... I need 3Hours to model the two objects complete in ZBrush. Begin with ZSpheres...
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