Nima Anvar Posted March 25, 2004 Share Posted March 25, 2004 Here's a Hi-res model of a head generated in FaceGen and imported into AM as an obj file. Nima Quote Link to comment Share on other sites More sharing options...
Nima Anvar Posted March 25, 2004 Author Share Posted March 25, 2004 Here is the lo-res model. Quote Link to comment Share on other sites More sharing options...
KenH Posted March 25, 2004 Share Posted March 25, 2004 Looks cool! It imported well. So much potential there. What tools did you use to make it....without mentioning any software names. Quote Link to comment Share on other sites More sharing options...
Nima Anvar Posted March 25, 2004 Author Share Posted March 25, 2004 I actually mentioned the name up top in my first post. Other people had talked about it on the forum a while people. Check it out. Quote Link to comment Share on other sites More sharing options...
JackMcRip Posted March 25, 2004 Share Posted March 25, 2004 looks great :-) Do you reduce the Splines by hand? Or is there a tool, plugin or a workaround to do that ????? Quote Link to comment Share on other sites More sharing options...
Nima Anvar Posted March 25, 2004 Author Share Posted March 25, 2004 The program kicks out a hi-res or a lo-res model, depending on the Mesh you choose. Quote Link to comment Share on other sites More sharing options...
genocell Posted March 25, 2004 Share Posted March 25, 2004 FaceGen? Sounds like cheating to me.... Where's the fun in that? My opinion anyway... Quote Link to comment Share on other sites More sharing options...
KenH Posted March 25, 2004 Share Posted March 25, 2004 I actually mentioned the name up top in my first post. Other people had talked about it on the forum a while people. Check it out. Yeah I see that! I meant does it use nurbs, etc etc....nevermind, I'll checkout the webpage.... Quote Link to comment Share on other sites More sharing options...
OdinsEye2k Posted March 25, 2004 Share Posted March 25, 2004 What does it look like without the decal? The prog may have some potential, but the joining between head and skull looks like it's making bad polygon-type choices. On the other hand, the low spline version would be a useful start (after replacing the ear). Quote Link to comment Share on other sites More sharing options...
zacktaich Posted March 26, 2004 Share Posted March 26, 2004 I've heard that the fewer splines you have the better, but look at these models makes me think differently... The highres is 1000 times better. Looks cool. Quote Link to comment Share on other sites More sharing options...
KenH Posted March 26, 2004 Share Posted March 26, 2004 I've heard that the fewer splines you have the better, but look at these models makes me think differently... The highres is 1000 times better. Looks cool. The low res model is ample for anything in AM. It just needs abit of tweaking of the bias handles etc to get rid of the "ripples". It's also easier to animate. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 26, 2004 Share Posted March 26, 2004 I posted thi in the ot section awhile ago www.FaceGen.com Quote Link to comment Share on other sites More sharing options...
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