detbear Posted February 4, 2015 Share Posted February 4, 2015 Hey Everyone, As I'm approaching this particular shot, I'm also in development of others. Attached is a render under development of a period ship cruising through the surf. It turned out better than I expected. Much of this is not done in A:M I'm afraid. But these type shots will blend with Hash elements throughout the project. So the quality, mood and the artistic feel will all match up.....Or at least that's the plan. ******I edited this post because in retrospect I didn't want to take away from the A:M portion of our task.******* I'm making progress, William Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 4, 2015 Share Posted February 4, 2015 William That is an impressive piece of work. The ship sits well in the water and the motion of it and the water, works well. My only observation would be that the wake coming off the hull of the ship is too low scale for a vessel of that size and weight? regards simon Quote Link to comment Share on other sites More sharing options...
detbear Posted February 4, 2015 Author Share Posted February 4, 2015 Thanks Simon. Agreed. But that is just a first pass. The wake can be greased up in post production. It actually needs more off the sides and back as well. Quote Link to comment Share on other sites More sharing options...
Manuel Posted February 5, 2015 Share Posted February 5, 2015 Hello, detbear Great Cinematic!!! Could you explain, which tools did you use to make it? and why?, and how you normally integrate your other tools with A:M? Thanks Quote Link to comment Share on other sites More sharing options...
detbear Posted February 5, 2015 Author Share Posted February 5, 2015 Hi Manuel, I'm guessing that because you only have 3 posts on the forum, that you are investigating A:M as a potential tool. I've used A:M since around 99' - 2000 and always recomend it. It is a great all around tool for 3D. With that said, my production company uses a pipeline of tools that are constantly changing. But nomatter what I add to or take away from our Pipeline, Animation Master still has a very important place in it. It is way more flexible than most packages. Plus, I just like using it because for me it's easier for various things. I do my best at the start of each new project, to work out the vision for what I want it to acheive. (It might be a certain effect I need. It may be the level of character performance. It may be simply that I need it done fast...like within a few hours.) Whatever the case may be, I decide that way before I jump into a tool(software). Then I figure out which tools can most easily and effectively reach that vision. Sometimes my client(s) force me to use specific tools and I have to work within their pipeline. But after 15 years, A:M remains a vital part of what I do here at Wyboo Productions. William Quote Link to comment Share on other sites More sharing options...
detbear Posted February 5, 2015 Author Share Posted February 5, 2015 See my added note in the first post.... I decided this thread may vary too far from the A:M shot under developement. After all, that was the reason for the "Cinematic Submarine shot" Topic. So I will try to stick mostly to the A:M portions of this development. Thanks, William Quote Link to comment Share on other sites More sharing options...
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