Heiner Posted January 6, 2015 Share Posted January 6, 2015 Hi there, I am currentlz remoddeling a very complex polygon model using the snap to surface function. My idea was it, to cut my polygon modell into pieces, save them as individual models, import them into my modelling chor, and then switch model by model visibe or invisible as i need it. But, as far as I know AM does not know steady pivot points, and every model i Import has a different pivot, which makes it very anoying to asssemble my parts. Any Idea how i can maintain the pivot points of the importet polygon modells? cheers Heiner Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 6, 2015 Hash Fellow Share Posted January 6, 2015 If you have imported the polygon as an actual A:M model you can go into bones mode and move the model bone origin to make the pivot anywhere. If you know the coordinates of the pivot in the polygon program you could write those down and plug them into the model bone's properties in A:MProps have a similar model bone property but it appears not to be editable. Perhaps there is a work-around in constraining them to another bone that woudl serv as your pivot. Quote Link to comment Share on other sites More sharing options...
Heiner Posted January 7, 2015 Author Share Posted January 7, 2015 Ok, thats a nice hint, I was already thinking that the bone origin might of some use here. Ill check that with the constraining of another bone. Regards Heiner Quote Link to comment Share on other sites More sharing options...
strato Posted January 7, 2015 Share Posted January 7, 2015 You can group the different parts or selections, than turn on the rotator and change the pivot location and rotation of the group. Once You reselect the group AM remembers the Pivot. Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted January 20, 2015 Share Posted January 20, 2015 I think you can use nulls as pivot points and constrain the poly model parts to them. Quote Link to comment Share on other sites More sharing options...
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