DZ4 Posted September 23, 2014 Posted September 23, 2014 I am having trouble posting links here, but I put an update on my website http://www.monoboom.co/ Sorry to say I've lost my other downloader so I'm back to 1 download on Play for my app (me!). Anyway, with a green screen, and the ability to convert that to a black background PNG, I think a lot could be done... But I'm on moderator queue and you took down my topic. Am I really that bad at posting? Looks like http://www123videomagic.com/ has a green screen kit that could create an image sequence (with a not included camera to a RAW file) that could be converted to PNG (with other software) for color transparency (which is not the old color transparency just using black as a transparent color). Then you have a new way to make movies! With Starplayer! And maybe just for Android, but maybe using Java with or without Android on a website, or whatever... Just wondering if anyone noticed! Quote
DZ4 Posted October 4, 2014 Author Posted October 4, 2014 Just updated the website to show how I would make an app for Android...to play animation...no ideas for a game, though... So...they say there needs to be competition and free enterprise and why did you give the code away? Hmmm... Still need to get it to return to the Main Menu (with a way to choose from different content)... but currently broke and shoveling to make ends meet, literally. Quote
Hash Fellow robcat2075 Posted October 4, 2014 Hash Fellow Posted October 4, 2014 For some reason I can't get the link to work. It has an extra www in it but when I try to edit that out it comes back! Edit: I think I got it... http://www.123videomagic.com/ My own dabbles with greenscreen have been troublesome. It's really hard to get the screen evenly lit (outdoors works best) and hard to get a clean edge. Quote
DZ4 Posted October 5, 2014 Author Posted October 5, 2014 Yeah, looks like I forgot a dot. I'm not really one to use a green screen to show pictures of me, but I would think with actors that want to be seen, it would open up a whole new way to create stuff... not sure what, but that's just what it's all about I guess, what can someone come up with ("the only limit is your imagination", right?). I noticed they have a black screen as well, which is the color transparency used by default in some Android programs (like starplayer!). I think even if it comes out looking really cheesy and unprofessional, it's still perfect, as long as there's something. Sort of a retro look, or just getting started feel. Then I thought of the best idea yet..."I'm Princess (or Skylar) from [so and so Gentleman's Club], and this is my app!" To quote a line from Revenge of the Nerds..."Want to do it on the moon?". Quote
Hash Fellow robcat2075 Posted October 5, 2014 Hash Fellow Posted October 5, 2014 I've been thinking there's way to do color keying in A:M composite projects but since just about every video editing app now has some color keying feature I've not pursued it. Quote
DZ4 Posted October 15, 2014 Author Posted October 15, 2014 Not sure what a "composite" project is, but A:M certainly does color transparency. I'm still thinking out what would be useful for using multiple layers in an app. Obviously, an app would make a fantastic resume item to showcase ones animation skills, and an interactive animation (Dragon's Lair!) has some ideas. I also see a lot of layering effects on cartoons lately (as if it hasn't been used all along). Of course the "green screen" has been around before color TV...usually a driving scene. So, it's just a play thing [idea] for now. My spare time will be more working on a program to utilize one's animation skills for an app. It is such a pain in the ars, I've only put a total of like 3 days into the content that's on the current app, and going on 2 years to get the program to work. Java is a tough "language" not because of logic, but a bunch of little intrecencies [sic]. And Embedded Systems with OpenGL (1.0), will drive you crazy. (No wonder it's open source, eh?) Right now, interacting with the animation by clicking buttons is all I've come up with. I used to read 'choose your own adventure books' when I was younger, and that sort of gives me some ideas. But there's too many games already, and that's just not what I'm after...I want to steer through an animated world, maybe. But there has to be interaction to make that happen. Then there's the advertising and stattracking, and blah blah blah... I just want to make characters dance on the latest thing, with some decent music, with fantastic backgrounds depicting images of what could be built, at the same time sharing for the purpose of education, and make a living at it... that's all, no big thingy! //{Beat head here, I know} I think embedding a 'straight to sprite sheet' plug-in might work out in the future if anything comes of what I've been doing. Really, 12 seconds per one JPEG is preety queek. PNG's take up a lot of room (space). (you can't use color transparency on a JPEG) Quote
Hash Fellow robcat2075 Posted October 16, 2014 Hash Fellow Posted October 16, 2014 I won't be much help on programming advice, I'm afraid. There was a time when I knew Flash Actionscript but that was 10 years ago. Not sure what a "composite" project is, but A:M certainly does color transparency. Composite projects are something you make in the images folder. They let you combine and layer different pieces of footage in different manners, different than just varying transparency. Adobe After Effects is a more capable version of that compositing power but, A:M's composite projects are useful sometimes. Quote
DZ4 Posted October 21, 2014 Author Posted October 21, 2014 I will look into that when I get time...thank you. I may have gotten a bit too exited with layering within the app itself, only to realize PNG's take up too much data space, so it's more pre-rendering, yet not using YouTube (with all due respect). The programming should be (sooner more than later) right at anyone's fingertips, and super easy to understand... (To take some Monty Python Meaning of Life Humor here:) ...just install Eclipse Development environment... After setting up the Java Machine ... ...and then put the Android Development Tools to work congruently... Then... Add the classes to your project...in the workspace... Make sure the AdMob is set up correctly with a library in the same workspace... Make a webpage...after setting up a Google Play account ... actually before... Make some makeshift sprite sheets, just to make it work for the time being... Record some music in a loop that will eventually need to be developed into an entirely new concept... Work out the bugs... Go Insane... Realize the program should return to the Activity that created the Ad so it displays the ad... Think of a game idea because everyone says it should be a game... Debug... Think of the day when all you have to do is draw fine animation to put in this wonderful yet unfinished app... Shovel, Jackhammer, Wheelbarrow... to make ends meet... Deal with bill collectors and use your food stamps... Share the code for what reason I Don't Know, but you know I might have like 2 friends... But the code is right there on the website...monoboom.co, .com is clueless but I used to have that website myself. Just takes a little effort...after hanging your clothes on the lower rack before writing a note to your parents... now... FX! fx, fx, fx, where were we? Quote
DZ4 Posted October 21, 2014 Author Posted October 21, 2014 That was messed up, but I'll leave it as was. Don't be afraid! I knew nothing of Java/Android/etc when I started... actually knew nothing! Canvas was one way to do animation on an app (I avoided phones for the longest time too), but playing with OpenGL! that has to be where it's at. Eventually, an app to put animation on. Simple as that. ...with a Monoboom corporate MegaFirm (publicly traded!) running the show...and a ruthless jerk CEO! Out to destroy the current media empire "Empire, ha! he says!" "I'll show them an Empiire!" But all in good fun here, not really competing... Quote
DZ4 Posted October 23, 2014 Author Posted October 23, 2014 I used this image which had multiple layers for Google Play which suddenly required a banner image. It's all done in A:M, though. It has stars...a skywalk (pbphph!..er! bwa ha!.. mmh.. ha,), and some animatable [sic] flowers., and Vera ducking out. It's kind of colorful. The app will take time, but I'll keep chugging along with it. Maybe try Flash with Napolean's Sprite Sheet Editor...I haven't tried it yet, but I plan to make the website more interesting with it. I knew Visual Basic 6.0 with DirectX 8.1 (full 3D environment! ) turned out to be useless in the future, but Android might stick around, ergo, worth putting time and effort into...You can do 3D in Android as well... Quote
DZ4 Posted November 26, 2014 Author Posted November 26, 2014 What an idiot! Anyway, I've lost motivation, but got the basic app for animation for Android done. It's supposed to utilize AdMob for revenue, but with a dismal 5 downloads, maybe it gets dismissed. The animation just got worse and worse as I worked more and more on having just a basic app to put animation on. Anyway, time to take a break, I suppose, as I am out of money and my subscription to A:M is about to expire in a day or two. But the basic idea is on Google Play as monoboom Starplayer! I thought the animation would kick butt, but my butt got kicked there. Quote
Hash Fellow robcat2075 Posted November 26, 2014 Hash Fellow Posted November 26, 2014 Sorry to hear the plan didn't work out. I don't know enough about the android market to offer suggestions. Quote
DZ4 Posted November 29, 2014 Author Posted November 29, 2014 Not so much that it didn't work out...just getting to the bottom of it... putting animation on the smartphone was (is) the goal...and finding an income from it all. StackOverflow has helped with coding issues...and AdMob seems to be a dead end since the day of Flappy Bird's death. My posts hardly reflect my attitude, more about fun here...to me. Issue 755: The Google Play services were not found. Try searching that on code.google.com. I'd hate to put something out here that doesn't work. Pain in the ars. google-plus-platform! I wouldn't overestimate these people, or corporations. (I can't post links here, so that's the best I can do) maybe AdMob (BS) .setADUnitId(string) would help in the search. But it's getting ridiculous. And Android/Java/Eclipse isn't Google! But oohhh buoy, if it says Google! Then that must be it, huh? I'm more impressed by the device makers like who makes the screen technology...not the bozos writing the software... ...oops. lol Quote
DZ4 Posted December 5, 2014 Author Posted December 5, 2014 Well, it's showing advertisement now. Some glitches, like doesn't work right away, but if started from the "desktop", ads display. Too early to say..."Let's put our animations on Android and make some money!"...but close....I'd say. The content is pretty slapped together right now, but I don't care about that, it's getting the basic thing to work (infrastructure some may say!). But AdMob is working... ... ... I updated the website monoboom.co ... ... starplayer would be the place you put your animations on and see how many hits you get off ads and actually make some money if all goes well... ... if it could be a single app with multiple animations, or multiple apps with similar configuration...all good. But it needs to work somehow. ...more to come. Quote
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