Admin Rodney Posted August 19, 2014 Admin Posted August 19, 2014 Need more info. The tracking part makes sense to me but details of the light projection aren't as clear... some of the lines projected slide across the surface of the skin at inopportune times. A near equivalent of the problem in computer animation is that of feet slipping on the ground due to bad stride length. In classical hand drawn animation it would be equivalent to having the animated character shot on ones while the background panned to the right/left on twos. In all cases the image being projected onto the background will appear to be slipping relative to the background image/object/plane. Quote
pixelplucker Posted August 29, 2014 Posted August 29, 2014 I'm taking a wild guess but looks like they laser scanned the face to make an object to project on. Textures animated are actually on the mesh generated by the laser scanned and alpha mapped back to the video. Sound about right? Quote
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