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Hash, Inc. - Animation:Master

Real time Face tracking and projection mapping


Simon Edmondson

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The tracking part makes sense to me but details of the light projection aren't as clear... some of the lines projected slide across the surface of the skin at inopportune times.

A near equivalent of the problem in computer animation is that of feet slipping on the ground due to bad stride length.

In classical hand drawn animation it would be equivalent to having the animated character shot on ones while the background panned to the right/left on twos.

In all cases the image being projected onto the background will appear to be slipping relative to the background image/object/plane.

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