sprockets Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics Jeff Cantin's Classic Splining Tutorial Strange Effect, video demo and PRJ included John blows up a planet, PRJs included VWs by Stian, Rodger and Marcos Myron's band gets its own wine!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Real time Face tracking and projection mapping


Simon Edmondson

Recommended Posts

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

  • Admin

Need more info.

 

The tracking part makes sense to me but details of the light projection aren't as clear... some of the lines projected slide across the surface of the skin at inopportune times.

A near equivalent of the problem in computer animation is that of feet slipping on the ground due to bad stride length.

In classical hand drawn animation it would be equivalent to having the animated character shot on ones while the background panned to the right/left on twos.

In all cases the image being projected onto the background will appear to be slipping relative to the background image/object/plane.

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...