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Hash, Inc. - Animation:Master

Baking textures results


detbear

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Since I have always constructed texture UV maps, I find myself in unsure waters with baking things.

 

If I have a few darktree materials on a model and I bake textures. What will that do to the darktree textures.

 

Will it form a decal. Will it do some other magical task. What's in it for the Baker :)

 

William

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  • Hash Fellow

Most basic material aspects can be baked. I think there are a few things like reflectivity that don't but they can be had by changing them to a greyscale color map and baking them separately then switching them to be reflectivity.

 

 

Test your material on a simple shape and see if anything is noticeably absent.

 

 

Things that depend on the direction of light like the Pharr skin shader and "anisotropic" shaders are not truly bakeable.

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Will it form a decal. Will it do some other magical task. What's in it for the Baker :)

 

 

 

 

Yes, it forms a decal of many blocks that are each mapped to a patch. It does not resemble the continuous maps that we wrap on a model and paint.

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I'll also note that there is a shift option for baking that lets you set the resolution of the maps higher or lower.

 

Someone explained what the setting number means but it's always been a bit mysterious to me.

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