detbear Posted July 7, 2014 Share Posted July 7, 2014 Since I have always constructed texture UV maps, I find myself in unsure waters with baking things. If I have a few darktree materials on a model and I bake textures. What will that do to the darktree textures. Will it form a decal. Will it do some other magical task. What's in it for the Baker William Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 7, 2014 Hash Fellow Share Posted July 7, 2014 Most basic material aspects can be baked. I think there are a few things like reflectivity that don't but they can be had by changing them to a greyscale color map and baking them separately then switching them to be reflectivity. Test your material on a simple shape and see if anything is noticeably absent. Things that depend on the direction of light like the Pharr skin shader and "anisotropic" shaders are not truly bakeable. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 7, 2014 Hash Fellow Share Posted July 7, 2014 Will it form a decal. Will it do some other magical task. What's in it for the Baker Yes, it forms a decal of many blocks that are each mapped to a patch. It does not resemble the continuous maps that we wrap on a model and paint. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 8, 2014 Hash Fellow Share Posted July 8, 2014 I'll also note that there is a shift option for baking that lets you set the resolution of the maps higher or lower. Someone explained what the setting number means but it's always been a bit mysterious to me. Quote Link to comment Share on other sites More sharing options...
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