Jump to content
Hash, Inc. Forums
Sign in to follow this  
detbear

Baking textures results

Recommended Posts

Since I have always constructed texture UV maps, I find myself in unsure waters with baking things.

 

If I have a few darktree materials on a model and I bake textures. What will that do to the darktree textures.

 

Will it form a decal. Will it do some other magical task. What's in it for the Baker :)

 

William

Share this post


Link to post
Share on other sites

Most basic material aspects can be baked. I think there are a few things like reflectivity that don't but they can be had by changing them to a greyscale color map and baking them separately then switching them to be reflectivity.

 

 

Test your material on a simple shape and see if anything is noticeably absent.

 

 

Things that depend on the direction of light like the Pharr skin shader and "anisotropic" shaders are not truly bakeable.

Share this post


Link to post
Share on other sites

 

Will it form a decal. Will it do some other magical task. What's in it for the Baker :)

 

 

 

 

Yes, it forms a decal of many blocks that are each mapped to a patch. It does not resemble the continuous maps that we wrap on a model and paint.

Share this post


Link to post
Share on other sites

I'll also note that there is a shift option for baking that lets you set the resolution of the maps higher or lower.

 

Someone explained what the setting number means but it's always been a bit mysterious to me.

Share this post


Link to post
Share on other sites
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...