Xtaz Posted June 15, 2014 Share Posted June 15, 2014 there are several external renderer importing alembic files. Is possible to code A:M for export this format ??? http://www.alembic.io/index.html I`m using chronosculpt demo to import OBJ+MDD and expost an .abc file ( alembic ) but the result isn`t 5x5 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 15, 2014 Hash Fellow Share Posted June 15, 2014 but the result isn`t 5x5 I don't know what that means Their page sounds like a lot of techno babble to me. ...Is focused on the greatest common divisor between applications, the 'periodic table of cg primitives' ??? I can't find any other reference to this term other than their page. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted June 16, 2014 Author Share Posted June 16, 2014 Alembic file brings all scene (objects, lights, camera and animations) at one single file... . It's our .cho that other applications can read it. All recent GPU exterenal renderers are working with it. But of course,I do not have a clue how to implement it in the A:M Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 16, 2014 Hash Fellow Share Posted June 16, 2014 As Martin used to say, "It's possible, like going to Mars is possible." If it is a series of baked frames with each one containing all the information needed to render that frame, I think that is more possible than transferring rigged characters that respond to animation keyframes. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted June 16, 2014 Author Share Posted June 16, 2014 I would construct it thus: -Bake surface -transform everything in .obj+mtl -create MDD ( objects+camera) -condense in one alembic file. simple Quote Link to comment Share on other sites More sharing options...
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