Simon Edmondson Posted November 28, 2013 Share Posted November 28, 2013 Theres an option in the install folder called "Multiple Master" which MarkW mentioned a few weeks back. Are there any instructions on how to use it and set it up ? I'm rendering a sequence and would like to prepare the next one while its going through. simon V17g OSX Quote Link to comment Share on other sites More sharing options...
markw Posted November 28, 2013 Share Posted November 28, 2013 Hi Simon, Its really simple actually, all MultipleMaster is realy is an AppleScript that tells the OS to launch 2 instances of A:M. (With if, memory serves, a 30 second gap before the second instance is launched.) So if you are rendering directly from A:M now, double click on MultipleMaster and you should get 2 more instances of A:M to do with what you will as the original caries on rendering. How many instances you can optimally run will depend on how many CPU cores you have to play with. I must say that since the inclusion of Netrender with A:M, I haven't used MultipleMaster for some time now. As Netrender runs independently from A:M, I tend to let it handle all my rendering needs which frees up A:M for doing other things. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted November 28, 2013 Author Share Posted November 28, 2013 Hi Simon, Its really simple actually, all MultipleMaster is realy is an AppleScript that tells the OS to launch 2 instances of A:M. (With if, memory serves, a 30 second gap before the second instance is launched.) So if you are rendering directly from A:M now, double click on MultipleMaster and you should get 2 more instances of A:M to do with what you will as the original caries on rendering. How many instances you can optimally run will depend on how many CPU cores you have to play with. I must say that since the inclusion of Netrender with A:M, I haven't used MultipleMaster for some time now. As Netrender runs independently from A:M, I tend to let it handle all my rendering needs which frees up A:M for doing other things. Mark Thank you very much for your reply and help. I shall try that this evening. Do you double click on it in the application folder ? regards simon Quote Link to comment Share on other sites More sharing options...
markw Posted November 28, 2013 Share Posted November 28, 2013 Yes, all the standard Mac methods for opening an app work. Make sure you open the MultipleMaster App and not the script that it was made from. I've outlined the App in the screen shot. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted November 28, 2013 Author Share Posted November 28, 2013 Yes, all the standard Mac methods for opening an app work. Make sure you open the MultipleMaster App and not the script that it was made from. I've outlined the App in the screen shot. Mark Thank you very much for your help. Next step, net render... ( have to build the project first though ! ) regards simon Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted November 28, 2013 Author Share Posted November 28, 2013 Mark I found the app and tried to open it in the standard way, but got the following message. FSPathMakeRef(/Applications/Animation Master 16.0/Animation Master.app) failed with error -43 I'm using a one year licence at the moment. Is tat a possible cause ? regards simon Quote Link to comment Share on other sites More sharing options...
markw Posted November 28, 2013 Share Posted November 28, 2013 Oops! I see what's happened there. Its looking for the wrong path. Looks like Steffen didn't update it for v17! No matter, its simple to fix. Open the MultipleMaster script file (MultipleMaster.scpt) with AppleScript Editor. (That's the default app for opening applescripts and lives in the 'Utilities' folder). In the script file, change both instances of 16.0 to 17.0 Click 'Compile (the hammer icon) If you want to test it click 'Run' now. Next 'Save' but don't close the window just yet. From AppleScript Editor's menu bar go to 'File' and choose 'Export…' or 'Save As…' In the drop down window change 'File Format:' to 'Application' and then click 'Save'. You can let it overwrite the existing MultipleMaster app. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted November 29, 2013 Author Share Posted November 29, 2013 Oops! I see what's happened there. Its looking for the wrong path. Looks like Steffen didn't update it for v17! No matter, its simple to fix. Open the MultipleMaster script file (MultipleMaster.scpt) with AppleScript Editor. (That's the default app for opening applescripts and lives in the 'Utilities' folder). In the script file, change both instances of 16.0 to 17.0 Click 'Compile (the hammer icon) If you want to test it click 'Run' now. Next 'Save' but don't close the window just yet. From AppleScript Editor's menu bar go to 'File' and choose 'Export…' or 'Save As…' In the drop down window change 'File Format:' to 'Application' and then click 'Save'. You can let it overwrite the existing MultipleMaster app. Mark Thank you once again. I shall try that this morning. regards Simon That worked splendidly. Thank you. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 29, 2013 Hash Fellow Share Posted November 29, 2013 Oops! I see what's happened there. Its looking for the wrong path. Looks like Steffen didn't update it for v17! That might make for an AMReport. Quote Link to comment Share on other sites More sharing options...
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