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Hash, Inc. - Animation:Master

Multiple Master


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Hi Simon,

Its really simple actually, all MultipleMaster is realy is an AppleScript that tells the OS to launch 2 instances of A:M. (With if, memory serves, a 30 second gap before the second instance is launched.)

 

So if you are rendering directly from A:M now, double click on MultipleMaster and you should get 2 more instances of A:M to do with what you will as the original caries on rendering.

How many instances you can optimally run will depend on how many CPU cores you have to play with.

 

I must say that since the inclusion of Netrender with A:M, I haven't used MultipleMaster for some time now. As Netrender runs independently from A:M, I tend to let it handle all my rendering needs which frees up A:M for doing other things.

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Hi Simon,

Its really simple actually, all MultipleMaster is realy is an AppleScript that tells the OS to launch 2 instances of A:M. (With if, memory serves, a 30 second gap before the second instance is launched.)

 

So if you are rendering directly from A:M now, double click on MultipleMaster and you should get 2 more instances of A:M to do with what you will as the original caries on rendering.

How many instances you can optimally run will depend on how many CPU cores you have to play with.

 

I must say that since the inclusion of Netrender with A:M, I haven't used MultipleMaster for some time now. As Netrender runs independently from A:M, I tend to let it handle all my rendering needs which frees up A:M for doing other things.

 

 

Mark

Thank you very much for your reply and help. I shall try that this evening. Do you double click on it in the application folder ?

regards

simon

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Yes, all the standard Mac methods for opening an app work.

Make sure you open the MultipleMaster App and not the script that it was made from.

I've outlined the App in the screen shot.

 

Mark

Thank you very much for your help.

Next step, net render... ( have to build the project first though ! )

regards

simon

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Oops!

I see what's happened there. Its looking for the wrong path. Looks like Steffen didn't update it for v17!

No matter, its simple to fix.

Open the MultipleMaster script file (MultipleMaster.scpt) with AppleScript Editor. (That's the default app for opening applescripts and lives in the 'Utilities' folder).

In the script file, change both instances of 16.0 to 17.0

Click 'Compile (the hammer icon)

If you want to test it click 'Run' now.

Next 'Save' but don't close the window just yet.

From AppleScript Editor's menu bar go to 'File' and choose 'Export…' or 'Save As…'

In the drop down window change 'File Format:' to 'Application' and then click 'Save'. You can let it overwrite the existing MultipleMaster app.

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Oops!

I see what's happened there. Its looking for the wrong path. Looks like Steffen didn't update it for v17!

No matter, its simple to fix.

Open the MultipleMaster script file (MultipleMaster.scpt) with AppleScript Editor. (That's the default app for opening applescripts and lives in the 'Utilities' folder).

In the script file, change both instances of 16.0 to 17.0

Click 'Compile (the hammer icon)

If you want to test it click 'Run' now.

Next 'Save' but don't close the window just yet.

From AppleScript Editor's menu bar go to 'File' and choose 'Export…' or 'Save As…'

In the drop down window change 'File Format:' to 'Application' and then click 'Save'. You can let it overwrite the existing MultipleMaster app.

 

 

Mark

Thank you once again. I shall try that this morning.

regards

Simon

 

That worked splendidly. Thank you.

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