sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted (edited)

Interesting - a bit dark.

 

Not sure if you are looking for it to look like feather? matcap shader is usually used for simulating lighting for different materials. So normally images used have specular highlights in image. But I'm all for using stuff not how it's normally intended!

 

Maybe you might want to try your model with a Bitmap Plus material also?

 

I took your image of feather - brightened it some, and then used it in Bitmapplus material (repeat 4x4, seamless=ON)

 

EDIT: added a matcap'ed material using the brightened image (1 x1 repeat, seamless ON, but probably does nothing) to show the difference in how the materials look

bitmapplusturkeypeacock.jpg

turkeyfeathercrop.jpg

matcapturkeyfeather.jpg

Edited by NancyGormezano
Posted

Interesting Nancy my render was a quick attempt but you took it to the next level ...will try your better feather later

 

 

 

 

Later....

 

newturkey0.jpg

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