johnl3d Posted November 26, 2013 Posted November 26, 2013 okay tried matcap material with part of turkey feather image Quote
NancyGormezano Posted November 26, 2013 Posted November 26, 2013 (edited) Interesting - a bit dark. Not sure if you are looking for it to look like feather? matcap shader is usually used for simulating lighting for different materials. So normally images used have specular highlights in image. But I'm all for using stuff not how it's normally intended! Maybe you might want to try your model with a Bitmap Plus material also? I took your image of feather - brightened it some, and then used it in Bitmapplus material (repeat 4x4, seamless=ON) EDIT: added a matcap'ed material using the brightened image (1 x1 repeat, seamless ON, but probably does nothing) to show the difference in how the materials look Edited November 26, 2013 by NancyGormezano Quote
johnl3d Posted November 26, 2013 Author Posted November 26, 2013 Interesting Nancy my render was a quick attempt but you took it to the next level ...will try your better feather later Later.... Quote
johnl3d Posted November 27, 2013 Author Posted November 27, 2013 used same image as patch image on model less eyes then did planetglow Quote
johnl3d Posted November 27, 2013 Author Posted November 27, 2013 how about glass holiday tree model glass_tree.zip Quote
John Bigboote Posted November 27, 2013 Posted November 27, 2013 how about glass holiday tree model glass_tree.zip Now THAT'S a nice implementation of matcaps! Quote
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