sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

real time animation


Douglas Ferrin

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Hi doug,

 

First you have to have your model in choreography or action. You can't animate in the model window.

 

To see the bones turn on Skeleton mode

 

After that you can select a bone and use the tra(N)slate or ®otate manipulators to move them.

 

Advance the time counter in the timeline before you make each new bone position

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Doug,

 

It's been years since I've used A.M. and am not on my old computer,

so what I'm about to say may be a false memory.

 

In choreography, I think you used to be able to give yourself enough time in the timeline.

Set your frames per second to 15 or so,

make sure auto keyframe is on,

select the bone you want to animate in real time.

hit play and move the bone as the playhead moves along the timeline.

The auto keyframe should record your bone moves.

 

That should do it.

 

If I recall correctly. : )

 

If I'm wrong, I apologize.

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  • Hash Fellow
Doug,

 

It's been years since I've used A.M. and am not on my old computer,

so what I'm about to say may be a false memory.

 

In choreography, I think you used to be able to give yourself enough time in the timeline.

Set your frames per second to 15 or so,

make sure auto keyframe is on,

select the bone you want to animate in real time.

hit play and move the bone as the playhead moves along the timeline.

The auto keyframe should record your bone moves.

 

Yup, I think that's what he was really asking. Thanks for stepping in! :)

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