Heiner Posted July 15, 2013 Share Posted July 15, 2013 Hi there, i know, there is a obj exporter included in AM. But i think, that when i recall it right the obj-exporter by A. Walasek archived better results. Its a long time ago, and i may recall that not right. However, does anybody know how to get the old Walasek exporter to work? Is it a 64bit problem again? Regards Heiner Quote Link to comment Share on other sites More sharing options...
Fuchur Posted July 15, 2013 Share Posted July 15, 2013 Hi there, i know, there is a obj exporter included in AM. But i think, that when i recall it right the obj-exporter by A. Walasek archived better results. Its a long time ago, and i may recall that not right. However, does anybody know how to get the old Walasek exporter to work? Is it a 64bit problem again? Regards Heiner What does the obj exporter from A:M do wrong? Exporting is quite ok and importing should be done with troer. The exporters by Arthur can be found in my signature. See u *Fuchur* Quote Link to comment Share on other sites More sharing options...
Heiner Posted July 15, 2013 Author Share Posted July 15, 2013 Hi there, i think i remember that arthurs exporter handled 5 pointers and hooks nicer. But like i said, i am not sure, maybe its just my blured memory of the good old times ... Regards Heiner Quote Link to comment Share on other sites More sharing options...
Fuchur Posted July 15, 2013 Share Posted July 15, 2013 I think Steffen did a few things to the current exporter. v18 has a few new addition to the exporter but the 5-pointer-thingy should be much better since v16 or something like that. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted July 15, 2013 Share Posted July 15, 2013 Only real issue I ever had with any of the obj exports was with the normals, make sure normals are correct within AM prior to exporting. This is the same with any program. Will save you some painful flipping later on since it is far easier to do this within AM. There is also a Refine Normals (right click in model window) which works well. Importing obj's has always been iffy imo. I never had success with Troer, I think you would be better off using the retopo function and make a clean AM model if you really need to animate it. Quote Link to comment Share on other sites More sharing options...
Heiner Posted July 16, 2013 Author Share Posted July 16, 2013 Hmm, with my exports i always get 5 pinters with a missing 3 point poly. Hooks are not working at all! Regards, Heiner Quote Link to comment Share on other sites More sharing options...
Fuchur Posted July 16, 2013 Share Posted July 16, 2013 Hmm, with my exports i always get 5 pinters with a missing 3 point poly. Hooks are not working at all! Regards, Heiner Are you working with v17? See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Heiner Posted July 16, 2013 Author Share Posted July 16, 2013 Yes, i do. V17 Quote Link to comment Share on other sites More sharing options...
Fuchur Posted July 16, 2013 Share Posted July 16, 2013 Yes, i do. V17 Did you check the normals of the file? Could you send me the model you want to export? (> werbung at patchwork3d dot de) See you *Fuchur* PS: Nur zur Info: Deine Website scheint down zu sein... Quote Link to comment Share on other sites More sharing options...
Heiner Posted July 16, 2013 Author Share Posted July 16, 2013 Hi Fuchur, i will check that and send you the file tonight. I dont have AM here at work. And you are right, my wesite is down, i have to change my signature ... so much to do so little time ... Cheers Heiner Quote Link to comment Share on other sites More sharing options...
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