sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I am trying to get a linocut look in A:M. Something like this (linocut by danish artist Palle Nielsen):

 

 

 

The closest I can get is this (done with the Grid material in A:M):

 

 

 

But I would very much like to be able to let the grid follow the surface on the organic forms, and also to get variation in the type of crosshatching/lines. This is not easily done - if at all - with the grid material.

 

Then, as I searched the Darktree site, I stumbled upon this picture in their gallery:

 

 

 

This seems to be excatly what I'm looking for. Alas, no information is given, except that the picture is made by Yith Moser. And I can't find this guy or any info on how this picture is done by googling.

Anybody here know anything, or have any suggestions?

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

Posted

This is my initial first testing, I think you can probably get something close to a linotype look using Matcap shader for your ambiant shader. Don't forget to turn ON Plug-in shaders in render options.

 

Play with the image you use for the shader, as well as perhaps the diffuse color if you want something more unique.

linotypelookspher1mdblack.jpg

linotypelookspher1mdorange.jpg

linotypelookinklinethick5.jpg

linotypelookinklinethick6.jpg

sphere_1_md.jpg

Posted
This is my initial first testing, I think you can probably get something close to a linotype look using Matcap shader for your ambiant shader. Don't forget to turn ON Plug-in shaders in render options.

 

Play with the image you use for the shader, as well as perhaps the diffuse color if you want something more unique.

 

Nice! Great stuff, Nancy!

Posted

Hi Tore -

 

I just found out there is a bug in Matcap (vers 16b PC, haven't tried 17): The image used for the matcap ambiant shader seems to get lost after saving the model (becomes obvious if you start new project and re-import the chor or model).

 

I have found a work-around: I decal the model with the same image to be used with the Matcap shader, and then set the opacity of the decal to 0%, so that the image comes in with the model.

 

You also might be able to save the entire thing as a project (do not have to embed everything) and that might work also (haven't tried) .

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...