Simon Edmondson Posted February 14, 2013 Posted February 14, 2013 I've spent some time getting the fourth shot of the current short animated. At the beginning I constrained the flowers o the hand of the male character and that held all the way through. I was just going through and setting the pose sliders for the facial features when I noticed that the flowers were no longer constrained to the hand. Checked the settings under properties but they hadn't changed,but the flowers were no longer in the hand. One anomaly I have noticed is that a W value seems to have crept in to the rotate properties ? Not noticed that before? X, Y, Z I now start to understand but W ? Has anyone else experienced this and, if so, how did you fix it ? Any help gratefully received. regards simon V15j. OSX 10.68 Constraint_loss.prj Quote
Hash Fellow robcat2075 Posted February 14, 2013 Hash Fellow Posted February 14, 2013 I'll try to get a look at teh PRj later. W is one component of Quaternion rotation, normal for A:M. I have a brief video that probably doesn't answer all you need to know about it... You can change the default Quat interpolation to Euler or Vector by RMBing on the transform>rotation in the properties. Quote
Simon Edmondson Posted February 14, 2013 Author Posted February 14, 2013 I'll try to get a look at teh PRj later. W is one component of Quaternion rotation, normal for A:M. I have a brief video that probably doesn't answer all you need to know about it... You can change the default Quat interpolation to Euler or Vector by RMBing on the transform>rotation in the properties. Robert Thank you very much for your offer of help. Much appreciated. I'm not at all sure what happened to cause the problem. I hadn't selected the flowers at all while adjusting the pose sliders, which is when the problem arose. Or at least, when I noticed it. regards simon I've just reset the constraints and they seem to be working as intended now but I am still keen to know why the problem occurred, so I can try to avoid it in future. Thank you. Quote
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