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Hash, Inc. - Animation:Master

Scene and Shot organisation


Simon Edmondson

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Storyboarding the project " Charlie's Birthday" and organising it into a structure that can be used to plan the production I wonder if there is a standard system to naming the scene and the shots used ? You hear them say things like

"Scene 56 take three..." In production scenes but how is that structured ?

I'm using the format

 

Sc28 Sh 012 001

Scene shot frame

 

and keeping a record of what each scene does

 

Is there another method anyone would recommend , or a standard system?

There isn't a written script yet because I wanted to do it visually first, to make sure the narrative came over properly. Would a written script be the usual starting point ?

Any feedback welcome

regards

simon

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  • Hash Fellow

For TWO and SO we had a format of

 

Act_Scene_Shot (although we were calling shots "scenes" and I'm not sure what we were calling scenes)

 

 

02_13_08 meant Act II, Scene 13, shot 8

 

The audio for that would be called 02_13_08.wav

The chor for it would be 02_13_08.cho

 

As i animated and saved successive chors I'd save them with version numbers

 

02_13_08_001

02_13_08_002...

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For TWO and SO we had a format of

 

Act_Scene_Shot (although we were calling shots "scenes" and I'm not sure what we were calling scenes)

 

 

02_13_08 meant Act II, Scene 13, shot 8

 

The audio for that would be called 02_13_08.wav

The chor for it would be 02_13_08.cho

 

As i animated and saved successive chors I'd save them with version numbers

 

02_13_08_001

02_13_08_002...

 

Robert

Thank you very much for that.

It Should make things a lot easier and straight forward.

I haven't broken down it into acts yet, but that is the next thing to do.

regards

simon

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  • Hash Fellow

We also had a folder for each Act and folders in that for each scene and folders in those for each shot. That's where the chors and wavs woudl be stored.

 

The things we reused on multiple shots, like characters and sets, were in another folder outside of that called "Shared Data"

 

Generally we never saved PRJs, all the animation was saved in chors

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Scarecrow of Oz (SO) refined the way of looking at the breakdown and structure from Tinwoodman of Oz (TWO). Not dramatically, but to me it made more sense.

 

The naming convention for the cho's was ACT#_SEQUENCE#_SCENE#.cho.

 

Projects were created when it came time to render (final lighting added) & A:M required it for distributed rendering.

SOdatastructure.jpg

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Scarecrow of Oz (SO) refined the way of looking at the breakdown and structure from Tinwoodman of Oz (TWO). Not dramatically, but to me it made more sense.

 

The naming convention for the cho's was ACT#_SEQUENCE#_SCENE#.cho.

 

Projects were created when it came time to render (final lighting added) & A:M required it for distributed rendering.

 

 

Nancy

Thank you for that.

It does seem rather involved but, with all the different people working on it, thats not a surprise.

Aside from some friends making physical models, and the actors doing the voices, theres only me on this, so hoping to keep it as straightforward as I can. Great fun so far although the hair might be white by the time its finished. If its finished !

simon

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