dyrwoolf Posted January 13, 2013 Share Posted January 13, 2013 Hi, Im doing the face tutorial. I have a problem som of my "polygons" sometimes get a strange from, sometimes only on one of the points. Ive tried to fix it with the bezier handles but it dont work. Is there some relax tool i can use? And while modeling, ive seen that i canuse 5 pointed polys but should i stay away from 3 sided? It seam like them give me alot of trouble. What do i do wrong when this happens? Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 13, 2013 Share Posted January 13, 2013 Hi, Im doing the face tutorial. I have a problem som of my "polygons" sometimes get a strange from, sometimes only on one of the points. Ive tried to fix it with the bezier handles but it dont work. Is there some relax tool i can use? And while modeling, ive seen that i canuse 5 pointed polys but should i stay away from 3 sided? It seam like them give me alot of trouble. What do i do wrong when this happens? This is called a spline-continuity-problem / flow-problem. To get this working, see the two attached images. The "Small-Solution" (Image 1) will solve your particular problem, but it will very likely result in another problem. The "Best-Solution" (Image 2) should solve the whole problem. In your image you can see, that the splines are not connected to their straight neighbour. Because of that I showed you the better spline-continuity with the colors. (green and purple) But this is still a problem. There are certain rules to splines, patches and control-points. One of the more important once is, that there should never be more than 2 splines running through one controlpoint. If you use the "small-solution" (Image 1) you will run into that problem at the corner of the eye. There will be 3 splines running through this particular controlpoint. It will result in a hard edge somewhere. In the best solution (Image 2) you can see that I am using a 5-point-patch to solve that problem with the 3 splines running through one controlpoint. This is a solution which is very common if you need to connect a "round" structure (a spline-ring like you used it around the eye) with a square-one (the splines around the ring which are running in a rectangled grid. (see image 3)) To correct this first break the splines you've got there (select a spline and hit k), do the same with the second one and reconnect the splines as shown in the image (image 1 or 2) This is just additional informations on modelling and does have nothing to do with your image. But it is very good to know this: Additional to that I used a hook in the best solution (Image 2)... this may or may not be needed here... but you can learn like that when to use a hook and when to use a 5-point-patch. Both can be used to decrease the resolution in a certain area. A hook however should always be used in such a situation as shown on the next image (Image 4), never to conect round structures with rectangle once. 3-Point-Patches are only to be used in very rare situations... in general you should work without them. The rule is: Use as many 4-point-patches as possible, a few 5-pointers if needed and only very few 3-pointers. There are situations in which 3 pointers behave very well, but in general, try to work without them. In the last image (image 5) you can see a situation where a 3-point-patch can be okay to be used. Hope I could help you. See you *Fuchur* PS: I used straight lines here, but in reality you should get curves out of that if you use it right. It was just harder for me to paint curves... Quote Link to comment Share on other sites More sharing options...
dyrwoolf Posted January 13, 2013 Author Share Posted January 13, 2013 Thank You so mutch Fuchur for your fast and rigorus answer. You really seams like a Rock in these forums. You always answer and You give really good answers. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 14, 2013 Share Posted January 14, 2013 Thank You so mutch Fuchur for your fast and rigorus answer. You really seams like a Rock in these forums. You always answer and You give really good answers. Thank you. I'll try too keep it that way although I think u r confusing me with robert or rodney . See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
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