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Hash, Inc. - Animation:Master

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It possible to sculp an AM model with voxel too via the import option. The model is imported as a cloud of point and we can play with all tools in 3dcoat.

 

Sculpt is now as important as lighting in 3d. To be able to work on an AM model is fantastic.

 

3dpaint and 3d coat are so different.

With 3dpainter sculpt is too much difficult. You have to test the texture to see what it do. In 3dcoat it's in realtime.

 

An other detail. With 3dcoat, it's easy to create all tiled texture.

 

I have been following the UV discussions, as I try to integrate C4D and Element 3D more into my A:M workflow I realize that I know diddly about UV mapping. This 3DCoat application keeps coming up, and I went and took a good look at it- thinking about grabbing it. How many A:M users are using 3D Coat, and the texturing method that Malo has laid out here? Also, the voxel modeller looks powerful... can models made that way be brought in to A:M for retopo? Seems like these two programs ping-ponging back and forth might be a powerful combo... why have I waited so long? Other than the $349 sale price...Any downsides?

 

Yes, Voxels will be converted to polys in 3dCoat and these can be imported to A:M for retopology.

 

See you

*Fuchur*

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