Admin Rodney Posted September 10, 2012 Admin Posted September 10, 2012 Rather than add to the other topic that focuses on Phonemes I'll start a new topic where I hope others will feel free to explore A:M's Dopesheet. The Dopesheet has gained a bad name over the years and that is unfortunate because it can be used to do a lot of laborious work quickly. It can be used to block out stories, set up scenes and pose characters rapidly and without much effort. Folks see A:M's Dopesheet as only being good for Lipsync but perhaps it can do more than that... Quote
johnl3d Posted September 11, 2012 Posted September 11, 2012 I remember someone using it to control flower petals for a song by assigning letters for each note to a letter then doing a simple song were the dope sheet was the song in letters e.g e d c d e e e which then had the corresponding petal flex why the sound file played the tune Quote
Admin Rodney Posted September 11, 2012 Author Admin Posted September 11, 2012 I remember someone using it to control flower petals for a song by assigning letters for each note to a letter then doing a simple song were the dope sheet was the song in letters e.g e d c d e e e which then had the corresponding petal flex why the sound file played the tune The Dopesheet definitely can be used to create basic movement; drum beats would be a great one. But anything we can get into a pose will also work. There are a few tricks in getting non dictionary phonemes/poses working in a Dopesheet however. The key is to trick A:M into bypassing the dictionary (where it will define single phonemes for you). One way to do this is to just quickly add numbers instead of letters in the creation of a new sentence. Then go back and redefine those numbers as whatever you need them to be. After that it's mostly just a matter of selecting poses from the dropdown menu. Quote
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