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Hash, Inc. - Animation:Master

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Posted

I would love to see a tutorial of a humanoid character pick up a bottle, raise it to his lips then drink and replace. the hand movements and constraints required is something that novices like myself really need to focus on. thanks guys and girls!

THOMAS_PIC0.jpg

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  • Hash Fellow
Posted

Briefly , I'll note that the "Open the door" tut in TAoA:M covers the process of temporarily constraining one object to another.

Posted

He actually started as an egg, overtime he has evolved more humanistic traits. you should see my Obama! Lol. Spot-on! when I get home I'll post him.

  • Hash Fellow
Posted

I like your sample scenario of drinking a beer. That may show up in a relevant tutorial if i get around to it.

Posted
I would love to see a tutorial of a humanoid character pick up a bottle, raise it to his lips then drink and replace. the hand movements and constraints required is something that novices like myself really need to focus on. thanks guys and girls!

If its not to late, these tutorials might be of help to you in getting your charters interacting with objects in their environments.

The vid in the first post was made in A:M 2003 and Compensate Mode works slightly differently now but still all very useful info.

And all of HomeSlice's stuff is invaluable.

http://www.hash.com/forums/index.php?showtopic=27647

  • Hash Fellow
Posted

Starting with v16 I believe, "Compensate Mode" is on automatically when you choose to make a constraint. You may need to remember to turn it OFF if you are dong an old tut that doesn't say to turn it ON.

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