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Hash, Inc. - Animation:Master

Front Projection Mapping, details


Kamikaze

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Howdy Folks,

 

Been awhile sense I've used A:M and seeing if I can get back into it before a possible upgrading....I am using 14c

Some of U may remember this old newbie...

 

Ok the problem ,I want to use a picture I took and add a 3d model to it with its shadow on the ground plane....

 

I've gotten the shadow to show up but the model does not show........or visa versa....

 

Ground plane has receive shadows on and shadow only on and front projection target and flat shaded on but even when off no render differance

 

Model has cast shadows on

 

Camera has shadows on and a rotoscope pic/decal with On top off and include in alpha buffers off

 

I've done this before with a video and got it to work, but oh so long ago...

 

Shadow buffers on in the output for render options to tga

 

Any suggestions much appreciated........

 

Mike Cossey

test53.tga

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  • Hash Fellow

Welcome back to the forum!

 

Here's how it works in v16 presently if you're trying to do it all in the chor.

 

Also it helps to set the "Diffuse" falloff of the ground model to 0%

 

FrontProjection.JPG

 

 

try that. I have v13 and v15 but not v14

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That helped somewhat ........but what setting do I have wrong for the ground to look like it does in this pic?

 

Mike

 

Good to be back....

 

 

 

Welcome back to the forum!

 

Here's how it works in v16 presently if you're trying to do it all in the chor.

 

Also it helps to set the "Diffuse" falloff of the ground model to 0%

 

FrontProjection.JPG

 

 

try that. I have v13 and v15 but not v14

test53b.tga

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