Hash Fellow robcat2075 Posted April 29, 2012 Hash Fellow Posted April 29, 2012 As far as I can tell a sprite particle system that use an image sequence will draw all particles with same frame of the sequence at any one moment no matter how long since a particular particle was born. Is it possible to make each particle start at frame 0 upon its birth? Quote
johnl3d Posted April 29, 2012 Posted April 29, 2012 will have to check not sure have you tired anything \\quicktest spritetest.mov looks like sprites started later (emission rate changed after 30 frames from 0 to 100 percent to 0) synced with original sprites sent out 30 frames earlier Quote
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