Gerry Posted April 10, 2012 Posted April 10, 2012 I've got a shot in my Nightcallers scene, where Midge lands at the front entrance and the doors open to reveal Biff and his Enslaver Ants. There are only a couple of lignts in the shot, with main light coming from a klieg, in fact I think it's the default rim light. Up to where the doors open, it renders fine, about two minutes/frame. But as soon as the door opens, the render slows almost to a stop, it says it's rendering the rim light's shadows, and it just hangs hangs hangs until I cancel the render. Even with a Shift-Q screen render, it just won't render if the doors are open; the info line says it's trying to render the rim's shadows. As an experiment I made that one light inactive and it rendered just fine, and promptly too. The problem is I don't know how to diagnose the problem. Maybe just delete the light and try a new one made from scratch? I'm kind of stumped. the shot is way too big to upload here. Quote
Hash Fellow robcat2075 Posted April 10, 2012 Hash Fellow Posted April 10, 2012 Is the problem light a Kleig light? Just to try... change it from z-buffer to ray traced or vice-versa and see if it works Quote
Gerry Posted April 10, 2012 Author Posted April 10, 2012 Well that definitely helps! They were Z-buffered, switched to Raytraced. I was in the midst of experimenting with turning off cast shadows for that light and that worked too. Don't know why I didn't think of that days ago. Now I just need to decide if I need shadows in that shot or not. Thanks robert. Quote
Hash Fellow robcat2075 Posted April 10, 2012 Hash Fellow Posted April 10, 2012 The problem situation would be a good one to bundle up and send to A:M Reports if it does the same thing in v17 Quote
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